◆ GetCollapseDirection()
| EDirection SCR_CollapseWidgetComponent.GetCollapseDirection |
( |
| ) |
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◆ GetCollapseTime()
| float SCR_CollapseWidgetComponent.GetCollapseTime |
( |
| ) |
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◆ GetRootWidget()
| Widget SCR_CollapseWidgetComponent.GetRootWidget |
( |
| ) |
|
◆ HandlerAttached()
| override void SCR_CollapseWidgetComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ IsCollapsed()
| bool SCR_CollapseWidgetComponent.IsCollapsed |
( |
| ) |
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◆ SetCollapsed()
| void SCR_CollapseWidgetComponent.SetCollapsed |
( |
bool | collapsed, |
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|
bool | animate = true ) |
◆ SetCollapseTime()
| void SCR_CollapseWidgetComponent.SetCollapseTime |
( |
float | time | ) |
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◆ SetCollpseDirection()
| void SCR_CollapseWidgetComponent.SetCollpseDirection |
( |
EDirection | direction | ) |
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◆ SetupLayoutAnimation()
| void SCR_CollapseWidgetComponent.SetupLayoutAnimation |
( |
float | speed, |
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|
bool | animate ) |
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protected |
◆ ShowWidgetDelayed()
| void SCR_CollapseWidgetComponent.ShowWidgetDelayed |
( |
float | opacity | ) |
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◆ m_bCollapsed
| bool SCR_CollapseWidgetComponent.m_bCollapsed |
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protected |
◆ m_bIsFrameSlot
| bool SCR_CollapseWidgetComponent.m_bIsFrameSlot |
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protected |
◆ m_eCollapseDirection
| EDirection SCR_CollapseWidgetComponent.m_eCollapseDirection |
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protected |
◆ m_fCollapseTime
| float SCR_CollapseWidgetComponent.m_fCollapseTime |
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protected |
◆ m_fDefaultValue
| float SCR_CollapseWidgetComponent.m_fDefaultValue = float.MAX |
|
protected |
◆ m_fTimeout
| float SCR_CollapseWidgetComponent.m_fTimeout = 50 |
|
protected |
◆ m_wRoot
| Widget SCR_CollapseWidgetComponent.m_wRoot |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_CollapseWidgetComponent.c