◆ GetCollapseDirection()
EDirection SCR_CollapseWidgetComponent.GetCollapseDirection |
( |
| ) |
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◆ GetCollapseTime()
float SCR_CollapseWidgetComponent.GetCollapseTime |
( |
| ) |
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◆ GetRootWidget()
Widget SCR_CollapseWidgetComponent.GetRootWidget |
( |
| ) |
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◆ HandlerAttached()
override void SCR_CollapseWidgetComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ IsCollapsed()
bool SCR_CollapseWidgetComponent.IsCollapsed |
( |
| ) |
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◆ SetCollapsed()
void SCR_CollapseWidgetComponent.SetCollapsed |
( |
bool |
collapsed, |
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bool |
animate = true |
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) |
| |
◆ SetCollapseTime()
void SCR_CollapseWidgetComponent.SetCollapseTime |
( |
float |
time | ) |
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◆ SetCollpseDirection()
void SCR_CollapseWidgetComponent.SetCollpseDirection |
( |
EDirection |
direction | ) |
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◆ SetupLayoutAnimation()
void SCR_CollapseWidgetComponent.SetupLayoutAnimation |
( |
float |
speed, |
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bool |
animate |
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) |
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protected |
◆ ShowWidgetDelayed()
void SCR_CollapseWidgetComponent.ShowWidgetDelayed |
( |
float |
opacity | ) |
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◆ m_bCollapsed
bool SCR_CollapseWidgetComponent.m_bCollapsed |
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protected |
◆ m_bIsFrameSlot
bool SCR_CollapseWidgetComponent.m_bIsFrameSlot |
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protected |
◆ m_eCollapseDirection
EDirection SCR_CollapseWidgetComponent.m_eCollapseDirection |
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protected |
◆ m_fCollapseTime
float SCR_CollapseWidgetComponent.m_fCollapseTime |
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protected |
◆ m_fDefaultValue
float SCR_CollapseWidgetComponent.m_fDefaultValue = float.MAX |
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protected |
◆ m_fTimeout
float SCR_CollapseWidgetComponent.m_fTimeout = 50 |
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protected |
◆ m_wRoot
Widget SCR_CollapseWidgetComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_CollapseWidgetComponent.c