◆ OnPostInit()
override void SCR_CollimatorControllerComponent.OnPostInit |
( |
IEntity |
owner | ) |
|
◆ SetReticleBrightness()
void SCR_CollimatorControllerComponent.SetReticleBrightness |
( |
float |
br | ) |
|
◆ SetReticleBrightnessScale()
void SCR_CollimatorControllerComponent.SetReticleBrightnessScale |
( |
float |
scale | ) |
|
◆ SetReticleColors()
void SCR_CollimatorControllerComponent.SetReticleColors |
( |
vector |
color, |
|
|
vector |
emissiveColor |
|
) |
| |
◆ SetReticleIndex()
void SCR_CollimatorControllerComponent.SetReticleIndex |
( |
int |
i | ) |
|
◆ UpdateUVCoordinates()
void SCR_CollimatorControllerComponent.UpdateUVCoordinates |
( |
float |
u, |
|
|
float |
v, |
|
|
float |
uScale, |
|
|
float |
vScale |
|
) |
| |
◆ m_fAlphaMul
float SCR_CollimatorControllerComponent.m_fAlphaMul |
◆ m_fEmissiveLV
float SCR_CollimatorControllerComponent.m_fEmissiveLV |
◆ m_fUCoord
float SCR_CollimatorControllerComponent.m_fUCoord |
◆ m_fUScale
float SCR_CollimatorControllerComponent.m_fUScale |
◆ m_fVCoord
float SCR_CollimatorControllerComponent.m_fVCoord |
◆ m_fVScale
float SCR_CollimatorControllerComponent.m_fVScale |
◆ m_ReticleMap
int SCR_CollimatorControllerComponent.m_ReticleMap |
◆ m_vColor
vector SCR_CollimatorControllerComponent.m_vColor |
◆ m_vEmissive
vector SCR_CollimatorControllerComponent.m_vEmissive |
The documentation for this interface was generated from the following file:
- Game/Weapon/Sights/SCR_CollimatorControllerComponent.c