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◆ ApplyColorization()
| void SCR_ColorComponent.ApplyColorization |
( |
| ) |
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protected |
◆ GetUsedStyle()
| bool SCR_ColorComponent.GetUsedStyle |
( |
| ) |
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◆ HandlerAttached()
| override void SCR_ColorComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ IsUsingSyleValue()
| bool SCR_ColorComponent.IsUsingSyleValue |
( |
| ) |
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◆ SetUsedStyle()
| void SCR_ColorComponent.SetUsedStyle |
( |
UiStyleColors | style | ) |
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◆ SetUsingStyleValue()
| void SCR_ColorComponent.SetUsingStyleValue |
( |
bool | enable | ) |
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◆ m_bUseStyleValue
| bool SCR_ColorComponent.m_bUseStyleValue |
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protected |
◆ m_eColorValue
| UiStyleColors SCR_ColorComponent.m_eColorValue |
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protected |
◆ m_wRoot
| Widget SCR_ColorComponent.m_wRoot |
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protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_ColorComponent.c