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◆ ApplyColorization()
  
  
      
        
          | void SCR_ColorComponent.ApplyColorization  | 
          ( | 
           | ) | 
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◆ GetUsedStyle()
      
        
          | bool SCR_ColorComponent.GetUsedStyle  | 
          ( | 
           | ) | 
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◆ HandlerAttached()
      
        
          | override void SCR_ColorComponent.HandlerAttached  | 
          ( | 
          Widget |           w | ) | 
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◆ IsUsingSyleValue()
      
        
          | bool SCR_ColorComponent.IsUsingSyleValue  | 
          ( | 
           | ) | 
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◆ SetUsedStyle()
      
        
          | void SCR_ColorComponent.SetUsedStyle  | 
          ( | 
          UiStyleColors |           style | ) | 
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◆ SetUsingStyleValue()
      
        
          | void SCR_ColorComponent.SetUsingStyleValue  | 
          ( | 
          bool |           enable | ) | 
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◆ m_bUseStyleValue
  
  
      
        
          | bool SCR_ColorComponent.m_bUseStyleValue | 
         
       
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◆ m_eColorValue
  
  
      
        
          | UiStyleColors SCR_ColorComponent.m_eColorValue | 
         
       
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◆ m_wRoot
  
  
      
        
          | Widget SCR_ColorComponent.m_wRoot | 
         
       
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The documentation for this interface was generated from the following file:
- Game/UI/Components/WidgetLibrary/SCR_ColorComponent.c