|
| override void | HandlerAttached (Widget w) |
| |
| override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
| |
| override bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
| |
| override bool | OnFocus (Widget w, int x, int y) |
| |
| override bool | OnFocusLost (Widget w, int x, int y) |
| |
| override bool | OnMouseEnter (Widget w, int x, int y) |
| |
| override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
| |
| void | Colorize (Color color) |
| |
◆ Colorize()
| void SCR_ColorizationComponent.Colorize |
( |
Color | color | ) |
|
◆ HandlerAttached()
| override void SCR_ColorizationComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ OnFocus()
| override bool SCR_ColorizationComponent.OnFocus |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnFocusLost()
| override bool SCR_ColorizationComponent.OnFocusLost |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnMouseButtonDown()
| override bool SCR_ColorizationComponent.OnMouseButtonDown |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y, |
|
|
int | button ) |
◆ OnMouseButtonUp()
| override bool SCR_ColorizationComponent.OnMouseButtonUp |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y, |
|
|
int | button ) |
◆ OnMouseEnter()
| override bool SCR_ColorizationComponent.OnMouseEnter |
( |
Widget | w, |
|
|
int | x, |
|
|
int | y ) |
◆ OnMouseLeave()
| override bool SCR_ColorizationComponent.OnMouseLeave |
( |
Widget | w, |
|
|
Widget | enterW, |
|
|
int | x, |
|
|
int | y ) |
◆ m_bAnimateWidgets
| bool SCR_ColorizationComponent.m_bAnimateWidgets |
◆ m_bSetClickColor
| bool SCR_ColorizationComponent.m_bSetClickColor |
◆ m_bSetFocusColor
| bool SCR_ColorizationComponent.m_bSetFocusColor |
◆ m_bSetHoverColor
| bool SCR_ColorizationComponent.m_bSetHoverColor |
◆ m_ColorClick
| ref Color SCR_ColorizationComponent.m_ColorClick |
◆ m_ColorDefault
| ref Color SCR_ColorizationComponent.m_ColorDefault |
◆ m_ColorFocus
| ref Color SCR_ColorizationComponent.m_ColorFocus |
◆ m_ColorHover
| ref Color SCR_ColorizationComponent.m_ColorHover |
◆ m_fAnimationLength
| float SCR_ColorizationComponent.m_fAnimationLength |
|
protected |
◆ m_sWidgetName
| string SCR_ColorizationComponent.m_sWidgetName |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_ColorizationComponent.c