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override void | HandlerAttached (Widget w) |
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override bool | OnMouseButtonDown (Widget w, int x, int y, int button) |
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override bool | OnMouseButtonUp (Widget w, int x, int y, int button) |
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override bool | OnFocus (Widget w, int x, int y) |
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override bool | OnFocusLost (Widget w, int x, int y) |
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override bool | OnMouseEnter (Widget w, int x, int y) |
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override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
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void | Colorize (Color color) |
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◆ Colorize()
void SCR_ColorizationComponent.Colorize |
( |
Color |
color | ) |
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◆ HandlerAttached()
override void SCR_ColorizationComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ OnFocus()
override bool SCR_ColorizationComponent.OnFocus |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnFocusLost()
override bool SCR_ColorizationComponent.OnFocusLost |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnMouseButtonDown()
override bool SCR_ColorizationComponent.OnMouseButtonDown |
( |
Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ OnMouseButtonUp()
override bool SCR_ColorizationComponent.OnMouseButtonUp |
( |
Widget |
w, |
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int |
x, |
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int |
y, |
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int |
button |
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) |
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◆ OnMouseEnter()
override bool SCR_ColorizationComponent.OnMouseEnter |
( |
Widget |
w, |
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int |
x, |
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int |
y |
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) |
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◆ OnMouseLeave()
override bool SCR_ColorizationComponent.OnMouseLeave |
( |
Widget |
w, |
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Widget |
enterW, |
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int |
x, |
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int |
y |
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) |
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◆ m_bAnimateWidgets
bool SCR_ColorizationComponent.m_bAnimateWidgets |
◆ m_bSetClickColor
bool SCR_ColorizationComponent.m_bSetClickColor |
◆ m_bSetFocusColor
bool SCR_ColorizationComponent.m_bSetFocusColor |
◆ m_bSetHoverColor
bool SCR_ColorizationComponent.m_bSetHoverColor |
◆ m_ColorClick
ref Color SCR_ColorizationComponent.m_ColorClick |
◆ m_ColorDefault
ref Color SCR_ColorizationComponent.m_ColorDefault |
◆ m_ColorFocus
ref Color SCR_ColorizationComponent.m_ColorFocus |
◆ m_ColorHover
ref Color SCR_ColorizationComponent.m_ColorHover |
◆ m_fAnimationLength
float SCR_ColorizationComponent.m_fAnimationLength |
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protected |
◆ m_sWidgetName
string SCR_ColorizationComponent.m_sWidgetName |
The documentation for this interface was generated from the following file:
- Game/UI/Components/SCR_ColorizationComponent.c