|
| override void | Update (float timeSlice) |
| | Update method for frame operations.
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| |
| bool | IsConfigDisabled () |
| |
| bool | IsExclusive () |
| |
| void | SetActive (bool active, bool isCleanup=false) |
| | Enable open/close events, called every time component is activated, usually on map open.
|
| |
| void | Init () |
| | Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
|
| |
| bool | IsToolMenuFocused () |
| |
| void | SCR_MapUIBaseComponent () |
| |
◆ InitCommander()
| void SCR_CommandPostMapCampaignUI.InitCommander |
( |
| ) |
|
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protected |
◆ OnMapClose()
| override void SCR_CommandPostMapCampaignUI.OnMapClose |
( |
MapConfiguration | config | ) |
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protected |
◆ OnMapEscape()
| void SCR_CommandPostMapCampaignUI.OnMapEscape |
( |
| ) |
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|
protected |
◆ OnMapEscapeDelayed()
| void SCR_CommandPostMapCampaignUI.OnMapEscapeDelayed |
( |
| ) |
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|
protected |
◆ OnMapOpen()
◆ Update()
| override void SCR_CommandPostMapCampaignUI.Update |
( |
float | timeSlice | ) |
|
◆ m_InputManager
| InputManager SCR_CommandPostMapCampaignUI.m_InputManager |
|
protected |
◆ m_sBaseElement
| ResourceName SCR_CommandPostMapCampaignUI.m_sBaseElement |
|
protected |
◆ MAP_CLOSE_DELAY
| const int SCR_CommandPostMapCampaignUI.MAP_CLOSE_DELAY = 300 |
|
staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Conflict/SCR_CommandPostMapCampaignUI.c