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bool | IsConfigDisabled () |
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void | SetActive (bool active, bool isCleanup=false) |
| Enable open/close events, called every time component is activated, usually on map open.
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void | Init () |
| Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
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void | Update (float timeSlice) |
| Update method for frame operations.
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bool | IsToolMenuFocused () |
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void | SCR_MapUIBaseComponent () |
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◆ SCR_MapUIBaseComponent()
void SCR_MapUIBaseComponent.SCR_MapUIBaseComponent |
( |
| ) |
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◆ Init()
void SCR_MapUIBaseComponent.Init |
( |
| ) |
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◆ IsConfigDisabled()
bool SCR_MapUIBaseComponent.IsConfigDisabled |
( |
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- Returns
- true if this component is disabled in config, false otherwise
◆ IsToolMenuFocused()
bool SCR_MapUIBaseComponent.IsToolMenuFocused |
( |
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◆ OnMapClose()
SCR_MapEntity event.
- Parameters
-
Implemented in SCR_MapDrawingUI, SCR_MapLightUI, SCR_MapRadialUI, SCR_MapRTWBaseUI, SCR_MapRulerUI, SCR_MapTaskListUI, SCR_MapToolInteractionUI, SCR_MapToolMenuUI, SCR_MapUIElementContainer, SCR_MapMarkersUI, and SCR_MapCampaignUI.
◆ OnMapOpen()
SCR_MapEntity event.
- Parameters
-
Implemented in SCR_MapDebugUI, SCR_MapDrawingUI, SCR_MapJournalUI, SCR_MapLightUI, SCR_MapRadialUI, SCR_MapRTWBaseUI, SCR_MapRulerUI, SCR_MapTaskListUI, SCR_MapToolInteractionUI, SCR_MapToolMenuUI, SCR_MapUIElementContainer, SCR_MapMarkersUI, SCR_MapCampaignUI, and SCR_TutorialMapUI.
◆ SetActive()
void SCR_MapUIBaseComponent.SetActive |
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bool |
active, |
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bool |
isCleanup = false |
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) |
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Enable open/close events, called every time component is activated, usually on map open.
- Parameters
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[in] | active | is target state |
[in] | isCleanup | determines if this is just deactivation or a cleanup |
◆ Update()
void SCR_MapUIBaseComponent.Update |
( |
float |
timeSlice | ) |
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◆ m_bDisableComponent
bool SCR_MapUIBaseComponent.m_bDisableComponent |
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protected |
◆ m_bHookToRoot
bool SCR_MapUIBaseComponent.m_bHookToRoot = false |
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protected |
◆ m_MapEntity
◆ m_RootWidget
Widget SCR_MapUIBaseComponent.m_RootWidget |
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protected |
The documentation for this interface was generated from the following file:
- Game/Map/ComponentsUI/SCR_MapUIBaseComponent.c