|
| bool | IsConfigDisabled () |
| |
| bool | IsExclusive () |
| |
| void | SetActive (bool active, bool isCleanup=false) |
| | Enable open/close events, called every time component is activated, usually on map open.
|
| |
| void | Init () |
| | Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
|
| |
| void | Update (float timeSlice) |
| | Update method for frame operations.
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| |
| bool | IsToolMenuFocused () |
| |
| void | SCR_MapUIBaseComponent () |
| |
◆ SCR_MapUIBaseComponent()
| void SCR_MapUIBaseComponent.SCR_MapUIBaseComponent |
( |
| ) |
|
◆ Init()
| void SCR_MapUIBaseComponent.Init |
( |
| ) |
|
Init method for cases where all modules and components should be loaded already so constructor cannot be used, called once after creation.
Implemented in SCR_MapCampaignBuildingUI, SCR_MapCompassUI, SCR_MapDebugUI, SCR_MapDrawingUI, SCR_MapJournalUI, SCR_MapMarkersUI, SCR_MapRulerUI, SCR_MapSuppliesTransportSystemUI, SCR_MapTaskListUI, SCR_MapUIElementContainer, and SCR_MapWatchUI.
◆ IsConfigDisabled()
| bool SCR_MapUIBaseComponent.IsConfigDisabled |
( |
| ) |
|
- Returns
- true if this component is disabled in config, false otherwise
◆ IsExclusive()
| bool SCR_MapUIBaseComponent.IsExclusive |
( |
| ) |
|
- Returns
- true if this component should disable other exclusive UI components on the map when toggled on
◆ IsToolMenuFocused()
| bool SCR_MapUIBaseComponent.IsToolMenuFocused |
( |
| ) |
|
◆ OnMapClose()
SCR_MapEntity event.
- Parameters
-
Implemented in SCR_CommandPostMapCampaignUI, SCR_MapCampaignUI, SCR_MapDrawingUI, SCR_MapLightUI, SCR_MapLogisticUI, SCR_MapMarkersUI, SCR_MapRadialUI, SCR_MapRTWBaseUI, SCR_MapRulerUI, SCR_MapSuppliesTransportSystemUI, SCR_MapTaskListUI, SCR_MapToolInteractionUI, SCR_MapToolMenuUI, and SCR_MapUIElementContainer.
◆ OnMapOpen()
SCR_MapEntity event.
- Parameters
-
Implemented in SCR_CommandPostMapCampaignUI, SCR_MapCampaignUI, SCR_MapDebugUI, SCR_MapDrawingUI, SCR_MapJournalUI, SCR_MapLightUI, SCR_MapLogisticUI, SCR_MapMarkersUI, SCR_MapRadialUI, SCR_MapRTWBaseUI, SCR_MapRulerUI, SCR_MapSuppliesTransportSystemUI, SCR_MapTaskListUI, SCR_MapToolInteractionUI, SCR_MapToolMenuUI, SCR_MapUIElementContainer, and SCR_TutorialMapUI.
◆ SetActive()
| void SCR_MapUIBaseComponent.SetActive |
( |
bool | active, |
|
|
bool | isCleanup = false ) |
Enable open/close events, called every time component is activated, usually on map open.
- Parameters
-
| [in] | active | is target state |
| [in] | isCleanup | determines if this is just deactivation or a cleanup |
◆ Update()
| void SCR_MapUIBaseComponent.Update |
( |
float | timeSlice | ) |
|
Update method for frame operations.
Implemented in SCR_CommandPostMapCampaignUI, SCR_MapCompassUI, SCR_MapDebugUI, SCR_MapDrawingUI, SCR_MapLightUI, SCR_MapLogisticUI, SCR_MapMarkersUI, SCR_MapRadialUI, SCR_MapRulerUI, SCR_MapTaskListUI, SCR_MapToolInteractionUI, and SCR_MapWatchUI.
◆ m_bDisableComponent
| bool SCR_MapUIBaseComponent.m_bDisableComponent |
|
protected |
◆ m_bHookToRoot
| bool SCR_MapUIBaseComponent.m_bHookToRoot = false |
|
protected |
◆ m_bIsExclusive
| bool SCR_MapUIBaseComponent.m_bIsExclusive |
|
protected |
◆ m_MapEntity
◆ m_RootWidget
| Widget SCR_MapUIBaseComponent.m_RootWidget |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Map/ComponentsUI/SCR_MapUIBaseComponent.c