AreDoorsFromDifferentVehicle(IEntity vehicle, int doorIndex) | CompartmentAccessComponent | |
CanAccessDoor(IEntity targetEntity, BaseCompartmentManagerComponent compartmentManagerCompartment, int doorInfoIndex) | CompartmentAccessComponent | |
CanGetInVehicle(IEntity targetEntity) | CompartmentAccessComponent | |
CanGetInVehicleViaDoor(IEntity targetEntity, BaseCompartmentManagerComponent compartmentManagerCompartment, int doorInfoIndex) | CompartmentAccessComponent | |
CanGetOutVehicle() | CompartmentAccessComponent | |
CanGetOutVehicleViaDoor(int doorIndex) | CompartmentAccessComponent | |
CanJumpOutVehicle() | CompartmentAccessComponent | |
CloseDoor(IEntity vehicle, ECharacterDoorAnimType doorAnimType, int doorInfoIndex) | CompartmentAccessComponent | |
CompareSeatOutVectorAndGravity(float dotThreshold) | CompartmentAccessComponent | |
FindCompartmentReservedBy(IEntity targetEntity, IEntity reservedBy) | CompartmentAccessComponent | |
FindFreeAndAccessibleCompartment(IEntity vehicle, ECompartmentType compartmentType, BaseCompartmentSlot customSlot=null) | SCR_CompartmentAccessComponent | |
FindFreeCompartment(IEntity targetEntity, ECompartmentType compartmentType, bool useReserved=true) | CompartmentAccessComponent | |
FindSuitableTeleportLocation(vector TR[4]) | CompartmentAccessComponent | |
GetCompartment() | CompartmentAccessComponent | |
GetCompartmentType(notnull BaseCompartmentSlot compartment) | SCR_CompartmentAccessComponent | static |
GetInVehicle(IEntity vehicle, BaseCompartmentSlot compartment, bool forceTeleport, int doorInfoIndex, ECloseDoorAfterActions closeDoor, bool performWhenPaused) | CompartmentAccessComponent | |
GetOnCompartmentEntered(bool createNew=true) | SCR_CompartmentAccessComponent | |
GetOnCompartmentLeft(bool createNew=true) | SCR_CompartmentAccessComponent | |
GetOnPlayerCompartmentEnter(bool createNew=true) | SCR_CompartmentAccessComponent | |
GetOnPlayerCompartmentExit(bool createNew=true) | SCR_CompartmentAccessComponent | |
GetOutVehicle(EGetOutType type, int doorInfoIndex, ECloseDoorAfterActions closeDoor, bool performWhenPaused) | CompartmentAccessComponent | |
GetOutVehicle_NoDoor(vector targetTransform[4], bool sendIntoRagdoll, bool performWhenPaused) | CompartmentAccessComponent | |
GetOwner() | CompartmentAccessComponent | |
GetVehicle() | SCR_CompartmentAccessComponent | |
GetVehicle(out int compartmentID) | SCR_CompartmentAccessComponent | |
GetVehicleCompartmentManagerOwner() | CompartmentAccessComponent | |
GetVehicleIn(IEntity entity) | CompartmentAccessComponent | static |
InterruptVehicleActionQueue(bool interruptCurrentAction, bool forced, bool replicate) | CompartmentAccessComponent | |
IsGettingIn() | CompartmentAccessComponent | |
IsGettingOut() | CompartmentAccessComponent | |
IsInCompartment() | CompartmentAccessComponent | |
IsInCompartmentADS() | CompartmentAccessComponent | |
IsSwitchingSeatsAnim() | CompartmentAccessComponent | |
IsTargetVehicleAccessible(IEntity targetEntity) | CompartmentAccessComponent | |
IsVehicleFlipped(float dotThreshold) | CompartmentAccessComponent | |
KickFromVehicle(int doorInfoIndex) | CompartmentAccessComponent | |
m_OnPlayerEnterCompartment | SCR_CompartmentAccessComponent | protected |
m_OnPlayerExitCompartment | SCR_CompartmentAccessComponent | protected |
MoveInVehicle(IEntity vehicle, ECompartmentType compartmentType, bool performWhenPaused=false, BaseCompartmentSlot customSlot=null) | SCR_CompartmentAccessComponent | |
MoveInVehicleAny(IEntity vehicle) | SCR_CompartmentAccessComponent | |
MoveInVehicleOwner(RplId slotEntityID, int slotID, bool performWhenPaused) | SCR_CompartmentAccessComponent | protected |
OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | SCR_CompartmentAccessComponent | |
OnCompartmentLeft(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move) | SCR_CompartmentAccessComponent | |
OnLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState) | SCR_CompartmentAccessComponent | |
OnTicksOnRemoteProxy() | GameComponent | |
OpenDoor(IEntity vehicle, ECharacterDoorAnimType doorAnimType, int doorInfoIndex) | CompartmentAccessComponent | |
s_iWaitForVehicleTries | SCR_CompartmentAccessComponent | protectedstatic |
SetActivePilotCompartment(BaseCompartmentSlot pilotCompartment) | CompartmentAccessComponent | |
WAIT_FOR_VEHICLE_MAX_TRIES | SCR_CompartmentAccessComponent | protectedstatic |
~SCR_CompartmentAccessComponent() | SCR_CompartmentAccessComponent | |