Arma Reforger Script API
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SCR_CompartmentAccessComponent Member List

This is the complete list of members for SCR_CompartmentAccessComponent, including all inherited members.

AreDoorsFromDifferentVehicle(IEntity vehicle, int doorIndex)CompartmentAccessComponent
CanAccessDoor(IEntity targetEntity, BaseCompartmentManagerComponent compartmentManagerCompartment, int doorInfoIndex)CompartmentAccessComponent
CanGetInVehicle(IEntity targetEntity)CompartmentAccessComponent
CanGetInVehicleViaDoor(IEntity targetEntity, BaseCompartmentManagerComponent compartmentManagerCompartment, int doorInfoIndex)CompartmentAccessComponent
CanGetOutVehicle()CompartmentAccessComponent
CanGetOutVehicleViaDoor(int doorIndex)CompartmentAccessComponent
CanJumpOutVehicle()CompartmentAccessComponent
CloseDoor(IEntity vehicle, ECharacterDoorAnimType doorAnimType, int doorInfoIndex)CompartmentAccessComponent
CompareSeatOutVectorAndGravity(float dotThreshold)CompartmentAccessComponent
FindCompartmentReservedBy(IEntity targetEntity, IEntity reservedBy)CompartmentAccessComponent
FindFreeAndAccessibleCompartment(IEntity vehicle, ECompartmentType compartmentType, BaseCompartmentSlot customSlot=null)SCR_CompartmentAccessComponent
FindFreeCompartment(IEntity targetEntity, ECompartmentType compartmentType, bool useReserved=true)CompartmentAccessComponent
FindSuitableTeleportLocation(vector TR[4])CompartmentAccessComponent
GetCompartment()CompartmentAccessComponent
GetCompartmentType(notnull BaseCompartmentSlot compartment)SCR_CompartmentAccessComponentstatic
GetInVehicle(IEntity vehicle, BaseCompartmentSlot compartment, bool forceTeleport, int doorInfoIndex, ECloseDoorAfterActions closeDoor, bool performWhenPaused)CompartmentAccessComponent
GetOnCompartmentEntered(bool createNew=true)SCR_CompartmentAccessComponent
GetOnCompartmentLeft(bool createNew=true)SCR_CompartmentAccessComponent
GetOnPlayerCompartmentEnter(bool createNew=true)SCR_CompartmentAccessComponent
GetOnPlayerCompartmentExit(bool createNew=true)SCR_CompartmentAccessComponent
GetOutVehicle(EGetOutType type, int doorInfoIndex, ECloseDoorAfterActions closeDoor, bool performWhenPaused)CompartmentAccessComponent
GetOutVehicle_NoDoor(vector targetTransform[4], bool sendIntoRagdoll, bool performWhenPaused)CompartmentAccessComponent
GetOwner()CompartmentAccessComponent
GetVehicle()SCR_CompartmentAccessComponent
GetVehicle(out int compartmentID)SCR_CompartmentAccessComponent
GetVehicleCompartmentManagerOwner()CompartmentAccessComponent
GetVehicleIn(IEntity entity)CompartmentAccessComponentstatic
InterruptVehicleActionQueue(bool interruptCurrentAction, bool forced, bool replicate)CompartmentAccessComponent
IsGettingIn()CompartmentAccessComponent
IsGettingOut()CompartmentAccessComponent
IsInCompartment()CompartmentAccessComponent
IsInCompartmentADS()CompartmentAccessComponent
IsSwitchingSeatsAnim()CompartmentAccessComponent
IsTargetVehicleAccessible(IEntity targetEntity)CompartmentAccessComponent
IsVehicleFlipped(float dotThreshold)CompartmentAccessComponent
KickFromVehicle(int doorInfoIndex)CompartmentAccessComponent
m_OnPlayerEnterCompartmentSCR_CompartmentAccessComponentprotected
m_OnPlayerExitCompartmentSCR_CompartmentAccessComponentprotected
MoveInVehicle(IEntity vehicle, ECompartmentType compartmentType, bool performWhenPaused=false, BaseCompartmentSlot customSlot=null)SCR_CompartmentAccessComponent
MoveInVehicleAny(IEntity vehicle)SCR_CompartmentAccessComponent
MoveInVehicleOwner(RplId slotEntityID, int slotID, bool performWhenPaused)SCR_CompartmentAccessComponentprotected
OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)SCR_CompartmentAccessComponent
OnCompartmentLeft(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)SCR_CompartmentAccessComponent
OnLifeStateChanged(ECharacterLifeState previousLifeState, ECharacterLifeState newLifeState)SCR_CompartmentAccessComponent
OnTicksOnRemoteProxy()GameComponent
OpenDoor(IEntity vehicle, ECharacterDoorAnimType doorAnimType, int doorInfoIndex)CompartmentAccessComponent
s_iWaitForVehicleTriesSCR_CompartmentAccessComponentprotectedstatic
SetActivePilotCompartment(BaseCompartmentSlot pilotCompartment)CompartmentAccessComponent
WAIT_FOR_VEHICLE_MAX_TRIESSCR_CompartmentAccessComponentprotectedstatic
~SCR_CompartmentAccessComponent()SCR_CompartmentAccessComponent