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static const ResourceName | LAYOUT = "{DB7AE399AA22C2E2}UI/layouts/HUD/CompositionInfo/CompositionInfo.layout" |
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◆ GetLayout()
ResourceName SCR_CompositionInfoWidgets.GetLayout |
( |
| ) |
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◆ Init()
bool SCR_CompositionInfoWidgets.Init |
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notnull Widget |
root | ) |
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◆ LAYOUT
const ResourceName SCR_CompositionInfoWidgets.LAYOUT = "{DB7AE399AA22C2E2}UI/layouts/HUD/CompositionInfo/CompositionInfo.layout" |
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staticprotected |
◆ m_ReportButtonComponent
◆ m_wAuthorDetails
VerticalLayoutWidget SCR_CompositionInfoWidgets.m_wAuthorDetails |
◆ m_wAuthorName
TextWidget SCR_CompositionInfoWidgets.m_wAuthorName |
◆ m_wAuthorPlatformIcon
ImageWidget SCR_CompositionInfoWidgets.m_wAuthorPlatformIcon |
◆ m_wAuthorTime
TextWidget SCR_CompositionInfoWidgets.m_wAuthorTime |
◆ m_wButtonImg
ImageWidget SCR_CompositionInfoWidgets.m_wButtonImg |
◆ m_wButtonImgGlow
ImageWidget SCR_CompositionInfoWidgets.m_wButtonImgGlow |
◆ m_wButtonText
RichTextWidget SCR_CompositionInfoWidgets.m_wButtonText |
◆ m_wDetailsInfo
VerticalLayoutWidget SCR_CompositionInfoWidgets.m_wDetailsInfo |
◆ m_wDoubleTabIndicator
ImageWidget SCR_CompositionInfoWidgets.m_wDoubleTabIndicator |
◆ m_wEntityName
TextWidget SCR_CompositionInfoWidgets.m_wEntityName |
◆ m_wEntityPivot
ImageWidget SCR_CompositionInfoWidgets.m_wEntityPivot |
◆ m_wGlow
ImageWidget SCR_CompositionInfoWidgets.m_wGlow |
◆ m_wHoldIndicator
ImageWidget SCR_CompositionInfoWidgets.m_wHoldIndicator |
◆ m_wKeyBG
ImageWidget SCR_CompositionInfoWidgets.m_wKeyBG |
◆ m_wLinePoint
OverlayWidget SCR_CompositionInfoWidgets.m_wLinePoint |
◆ m_wOutline
ImageWidget SCR_CompositionInfoWidgets.m_wOutline |
◆ m_wOutlineClear
ImageWidget SCR_CompositionInfoWidgets.m_wOutlineClear |
◆ m_wOverlay
OverlayWidget SCR_CompositionInfoWidgets.m_wOverlay |
◆ m_wReportButton
ButtonWidget SCR_CompositionInfoWidgets.m_wReportButton |
◆ m_wReportedInfo
VerticalLayoutWidget SCR_CompositionInfoWidgets.m_wReportedInfo |
◆ m_wVerticalLayout0
VerticalLayoutWidget SCR_CompositionInfoWidgets.m_wVerticalLayout0 |
The documentation for this interface was generated from the following file:
- Game/UI/HUD/CompositionInfo/SCR_CompositionInfoWidgets.c