◆ SCR_CompositionValidationEntity()
void SCR_CompositionValidationEntity.SCR_CompositionValidationEntity |
( |
IEntitySource |
src, |
|
|
IEntity |
parent |
|
) |
| |
◆ ~SCR_CompositionValidationEntity()
void SCR_CompositionValidationEntity.~SCR_CompositionValidationEntity |
( |
| ) |
|
◆ _WB_AfterWorldUpdate()
override void SCR_CompositionValidationEntity._WB_AfterWorldUpdate |
( |
float |
timeSlice | ) |
|
◆ FindComposition()
bool SCR_CompositionValidationEntity.FindComposition |
( |
| ) |
|
|
protected |
◆ InArea()
bool SCR_CompositionValidationEntity.InArea |
( |
vector |
pos | ) |
|
|
protected |
◆ ProcessEntities()
void SCR_CompositionValidationEntity.ProcessEntities |
( |
IEntitySource |
entitySource, |
|
|
out int |
count |
|
) |
| |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Compositions/SCR_CompositionValidationEntity.c