◆ SCR_CompositionValidationEntity()
void SCR_CompositionValidationEntity.SCR_CompositionValidationEntity |
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IEntitySource | src, |
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IEntity | parent ) |
◆ ~SCR_CompositionValidationEntity()
void SCR_CompositionValidationEntity.~SCR_CompositionValidationEntity |
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◆ _WB_AfterWorldUpdate()
override void SCR_CompositionValidationEntity._WB_AfterWorldUpdate |
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float | timeSlice | ) |
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◆ _WB_GetAfterWorldUpdateSpecs()
override int SCR_CompositionValidationEntity._WB_GetAfterWorldUpdateSpecs |
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IEntitySource | src | ) |
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◆ FindComposition()
bool SCR_CompositionValidationEntity.FindComposition |
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◆ InArea()
bool SCR_CompositionValidationEntity.InArea |
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vector | pos | ) |
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◆ ProcessEntities()
void SCR_CompositionValidationEntity.ProcessEntities |
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IEntitySource | entitySource, |
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out int | count ) |
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The documentation for this interface was generated from the following file:
- Game/Compositions/SCR_CompositionValidationEntity.c