ActivateAction() | SCR_ConsumableItemComponent | |
ActivateGadgetUpdate() | SCR_GadgetComponent | |
ApplyItemEffect(IEntity target, IEntity user, ItemUseParameters animParams, IEntity item, bool deleteItem=true) | SCR_ConsumableItemComponent | |
CanBeHeld() | SCR_GadgetComponent | |
CanBeRaised() | SCR_GadgetComponent | |
ClearInvokers(int targetGroup=-1) | SCR_ConsumableItemComponent | protected |
ConnectToGadgetsSystem() | SCR_GadgetComponent | protected |
DeactivateGadgetUpdate() | SCR_GadgetComponent | |
DisconnectFromGadgetsSystem() | SCR_GadgetComponent | protected |
GetAnimVariable() | SCR_GadgetComponent | |
GetCharacterOwner() | SCR_GadgetComponent | |
GetConsumableEffect() | SCR_ConsumableItemComponent | |
GetConsumableType() | SCR_ConsumableItemComponent | |
GetMode() | SCR_GadgetComponent | |
GetTargetCharacter() | SCR_ConsumableItemComponent | |
GetType() | SCR_ConsumableItemComponent | |
GetUseMask() | SCR_GadgetComponent | |
GetWeaponNoFireTime() | SCR_GadgetComponent | |
IsToggledOn() | SCR_GadgetComponent | |
IsUsingADSControls() | SCR_GadgetComponent | |
IsVisibleEquipped() | SCR_ConsumableItemComponent | |
m_bActivated | SCR_GadgetComponent | protected |
m_bAlternativeModelOnAction | SCR_ConsumableItemComponent | protected |
m_bFocused | SCR_GadgetComponent | |
m_bVisibleEquipped | SCR_ConsumableItemComponent | protected |
m_CharacterOwner | SCR_GadgetComponent | protected |
m_CharController | SCR_ConsumableItemComponent | protected |
m_ConsumableEffect | SCR_ConsumableItemComponent | protected |
m_eAnimVariable | SCR_GadgetComponent | protected |
m_eUseMask | SCR_GadgetComponent | protected |
m_fWeaponNoFireTime | SCR_GadgetComponent | protected |
m_iMode | SCR_GadgetComponent | protected |
m_iStoredHealedGroup | SCR_ConsumableItemComponent | protected |
m_TargetCharacter | SCR_ConsumableItemComponent | protected |
m_vEquipmentSlotOffset | SCR_GadgetComponent | protected |
ModeClear(EGadgetMode mode) | SCR_ConsumableItemComponent | |
ModeSwitch(EGadgetMode mode, IEntity charOwner) | SCR_ConsumableItemComponent | |
OnApplyToCharacter(IEntity item, bool successful, ItemUseParameters animParams) | SCR_ConsumableItemComponent | protected |
OnDelete(IEntity owner) | SCR_GadgetComponent | |
OnModeChanged(EGadgetMode mode, IEntity charOwner) | SCR_GadgetComponent | |
OnParentSlotChanged(InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot) | SCR_GadgetComponent | |
OnPostInit(IEntity owner) | SCR_GadgetComponent | |
OnSlotOccludedStateChanged(bool occluded) | SCR_GadgetComponent | |
OnTicksOnRemoteProxy() | ScriptGameComponent | protected |
OnToggleActive(bool state) | SCR_GadgetComponent | |
OnUseBegan(IEntity item, ItemUseParameters animParams) | SCR_ConsumableItemComponent | protected |
RplLoad(ScriptBitReader reader) | SCR_GadgetComponent | |
RplSave(ScriptBitWriter writer) | SCR_GadgetComponent | |
SetAlternativeModel(bool useAlternative) | SCR_ConsumableItemComponent | |
SetHealedGroup(EBandagingAnimationBodyParts group, bool healed) | SCR_ConsumableItemComponent | protected |
SetTargetCharacter(IEntity target) | SCR_ConsumableItemComponent | |
ToggleActive(bool state, SCR_EUseContext context) | SCR_GadgetComponent | |
ToggleFocused(bool enable) | SCR_GadgetComponent | |
Update(float timeSlice) | SCR_GadgetComponent | |
UpdateVisibility(EGadgetMode mode) | SCR_GadgetComponent | |