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Arma Reforger Script API
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Public Member Functions | |
| void | ApplyItemEffect (IEntity target, IEntity user, ItemUseParameters animParams, IEntity item, bool deleteItem=true) |
| Apply consumable effect. | |
| void | SetAlternativeModel (bool useAlternative) |
| Switch item model. | |
| override bool | IsVisibleEquipped () |
| Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else. | |
| override void | ModeSwitch (EGadgetMode mode, IEntity charOwner) |
| Set gadget mode. | |
| override void | ModeClear (EGadgetMode mode) |
| Clear gadget mode. | |
| override void | ActivateAction () |
| Action listener callback. | |
| override void | OnDelete (IEntity owner) |
| SCR_EConsumableType | GetConsumableType () |
| Get consumable type. | |
| SCR_ConsumableEffectBase | GetConsumableEffect () |
| Get consumable effect. | |
| override EGadgetType | GetType () |
| Get gadget type. | |
| void | SetTargetCharacter (IEntity target) |
| IEntity | GetTargetCharacter () |
Public Member Functions inherited from SCR_GadgetComponent | |
| EGadgetAnimVariable | GetAnimVariable () |
| float | GetWeaponNoFireTime () |
| bool | IsToggledOn () |
| Is gadget toggled on/off. | |
| void | OnToggleActive (bool state) |
| Event called from SCR_GadgetManagerComponent through RPC request. | |
| void | OnParentSlotChanged (InventoryStorageSlot oldSlot, InventoryStorageSlot newSlot) |
| InventoryItemComponent event. | |
| void | OnModeChanged (EGadgetMode mode, IEntity charOwner) |
| Gadget mode change event. | |
| void | OnSlotOccludedStateChanged (bool occluded) |
| Method called when slot to which item is attached to changed its occlusion state. | |
| void | ActivateGadgetUpdate () |
| Activate gadget frame update. | |
| void | DeactivateGadgetUpdate () |
| Deactivate gadget frame flag. | |
| void | UpdateVisibility (EGadgetMode mode) |
| Set visibility when show/hide hand animation starts/finishes. | |
| void | ToggleActive (bool state, SCR_EUseContext context) |
| Synchronise gadget state. | |
| void | ToggleFocused (bool enable) |
| Toggle gadget focus state. | |
| ChimeraCharacter | GetCharacterOwner () |
| Get IEntity in possession of this Gadget. | |
| EGadgetMode | GetMode () |
| Get gadget mode. | |
| bool | CanBeHeld () |
| Can be held in hand. | |
| SCR_EUseContext | GetUseMask () |
| Provides value that contains mask of contexts from which this gadget can be toggled. | |
| bool | CanBeRaised () |
| Gadget has a raised animation version. | |
| bool | IsUsingADSControls () |
| Gadget uses ADS controls from gadget raisable context. | |
| void | Update (float timeSlice) |
| override bool | RplSave (ScriptBitWriter writer) |
| override bool | RplLoad (ScriptBitReader reader) |
| override void | OnPostInit (IEntity owner) |
Protected Member Functions | |
| void | OnUseBegan (IEntity item, ItemUseParameters animParams) |
| OnItemUseBegan event from SCR_CharacterControllerComponent. | |
| void | OnApplyToCharacter (IEntity item, bool successful, ItemUseParameters animParams) |
| OnItemUseComplete event from SCR_CharacterControllerComponent. | |
| void | SetHealedGroup (EBandagingAnimationBodyParts group, bool healed) |
| void | ClearInvokers (int targetGroup=-1) |
Protected Member Functions inherited from SCR_GadgetComponent | |
| void | ConnectToGadgetsSystem () |
| Starts on frame update event. | |
| void | DisconnectFromGadgetsSystem () |
Protected Member Functions inherited from ScriptGameComponent | |
| bool | OnTicksOnRemoteProxy () |
Protected Attributes | |
| ref SCR_ConsumableEffectBase | m_ConsumableEffect |
| bool | m_bAlternativeModelOnAction |
| bool | m_bVisibleEquipped |
| SCR_CharacterControllerComponent | m_CharController |
| IEntity | m_TargetCharacter |
| Target character is the target set when it's not m_CharacterOwner. | |
| int | m_iStoredHealedGroup |
Protected Attributes inherited from SCR_GadgetComponent | |
| EGadgetAnimVariable | m_eAnimVariable |
| SCR_EUseContext | m_eUseMask |
| vector | m_vEquipmentSlotOffset |
| float | m_fWeaponNoFireTime |
| bool | m_bCanBeHeld |
| bool | m_bActivated = false |
| EGadgetMode | m_iMode = EGadgetMode.ON_GROUND |
| ChimeraCharacter | m_CharacterOwner |
Additional Inherited Members | |
Public Attributes inherited from SCR_GadgetComponent | |
| bool | m_bFocused |
| override void SCR_ConsumableItemComponent.ActivateAction | ( | ) |
Action listener callback.
Implements SCR_GadgetComponent.
| void SCR_ConsumableItemComponent.ApplyItemEffect | ( | IEntity | target, |
| IEntity | user, | ||
| ItemUseParameters | animParams, | ||
| IEntity | item, | ||
| bool | deleteItem = true ) |
Apply consumable effect.
| [in] | target | is the target entity |
| [in] | animParams | |
| [in] | item | |
| [in] | deleteItem |
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| SCR_ConsumableEffectBase SCR_ConsumableItemComponent.GetConsumableEffect | ( | ) |
Get consumable effect.
| SCR_EConsumableType SCR_ConsumableItemComponent.GetConsumableType | ( | ) |
Get consumable type.
| IEntity SCR_ConsumableItemComponent.GetTargetCharacter | ( | ) |
| override EGadgetType SCR_ConsumableItemComponent.GetType | ( | ) |
| override bool SCR_ConsumableItemComponent.IsVisibleEquipped | ( | ) |
Visible when attached to character gear, further condition may determine visibility, such as if the equipment slot is obstructed by something else.
Implements SCR_GadgetComponent.
| override void SCR_ConsumableItemComponent.ModeClear | ( | EGadgetMode | mode | ) |
| override void SCR_ConsumableItemComponent.ModeSwitch | ( | EGadgetMode | mode, |
| IEntity | charOwner ) |
Set gadget mode.
| [in] | mode | is the target mode being switched to |
| [in] | charOwner |
Implements SCR_GadgetComponent.
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OnItemUseComplete event from SCR_CharacterControllerComponent.
| override void SCR_ConsumableItemComponent.OnDelete | ( | IEntity | owner | ) |
Implements SCR_GadgetComponent.
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OnItemUseBegan event from SCR_CharacterControllerComponent.
| void SCR_ConsumableItemComponent.SetAlternativeModel | ( | bool | useAlternative | ) |
Switch item model.
| [in] | useAlternative | determines whether alternative or base model is used |
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| void SCR_ConsumableItemComponent.SetTargetCharacter | ( | IEntity | target | ) |
| [in] | target |
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Target character is the target set when it's not m_CharacterOwner.