Arma Reforger Script API
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Scripted map cursor visualization for cases where the gamecode provided one is not sufficient. More...
Public Member Functions | |
void | SetCursorVisual (SCR_CursorVisualState stateCfg) |
Set visual. | |
void | SetOpacity (float opacity) |
Set opacity. | |
void | Update (float x, float y) |
Update position, has to be called manually. | |
void | SCR_CursorCustom () |
void | ~SCR_CursorCustom () |
Static Public Attributes | |
const int | REAL_CURSOR_HIDE = 12 |
const string | layoutPath = "{80F7ED5410342195}UI/layouts/Map/CursorCustom.layout" |
Protected Attributes | |
bool | m_bIsVisible |
Widget | m_wRoot |
Widget | m_wCursor |
ImageWidget | m_wCursorImage |
Scripted map cursor visualization for cases where the gamecode provided one is not sufficient.
void SCR_CursorCustom.SCR_CursorCustom | ( | ) |
void SCR_CursorCustom.~SCR_CursorCustom | ( | ) |
void SCR_CursorCustom.SetCursorVisual | ( | SCR_CursorVisualState | stateCfg | ) |
Set visual.
stateCfg | is cursor state config, null to disable |
void SCR_CursorCustom.SetOpacity | ( | float | opacity | ) |
Set opacity.
void SCR_CursorCustom.Update | ( | float | x, |
float | y | ||
) |
Update position, has to be called manually.
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