◆ CustomTriggerConditions()
Checks how many times the specific classname is present inside the trigger and sets trigger conditions accordingly.
Implements SCR_CustomTriggerConditions.
◆ Init()
Initializes specific class names for scenario trigger entity, adding them as class types.
- Parameters
-
[in] | trigger | Trigger entity for scenario framework initialization. |
Implements SCR_CustomTriggerConditions.
◆ m_aSpecificClassNames
ref array<string> SCR_CustomTriggerConditionsSpecificClassNameCount.m_aSpecificClassNames |
◆ m_iClassnameCount
int SCR_CustomTriggerConditionsSpecificClassNameCount.m_iClassnameCount |
The documentation for this interface was generated from the following file:
- Game/ScenarioFramework/Entities/Triggers/TriggerConditions/SCR_CustomTriggerConditionsSpecificClassNameCount.c