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Arma Reforger Script API
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Public Member Functions | |
| override void | Prepare (IEntity entity) |
| Initializes scenario trigger entity with prefab filters based on prefab filter count data. | |
| override bool | Init (IEntity entity) |
| Checks how many times the specific prefab (Using the BaseContainer) is present inside the trigger and sets trigger conditions accordingly. | |
Public Attributes | |
| ref array< ref SCR_ScenarioFrameworkPrefabFilterCount > | m_aPrefabFilter |
Public Attributes inherited from SCR_ScenarioFrameworkActivationConditionBase | |
| bool | m_bDebug |
Additional Inherited Members | |
Static Public Member Functions inherited from SCR_ScenarioFrameworkActivationConditionBase | |
| static bool | EvaluateEmptyOrConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical operator on activationConditions. | |
| static bool | EvaluateConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical operator on activationConditions. | |
| static bool | EvaluateConditionsAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical AND on result of activationConditions. | |
| static bool | EvaluateConditionsOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical OR on result of activationConditions. | |
| static bool | EvaluateConditionsNAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Runs logical NAND on result of activationConditions. | |
| static bool | EvaluateConditionsXOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
| Array style XOR. | |
| override bool SCR_CustomTriggerConditionsSpecificPrefabCount.Init | ( | IEntity | entity | ) |
Checks how many times the specific prefab (Using the BaseContainer) is present inside the trigger and sets trigger conditions accordingly.
| [in] | entity |
Implements SCR_ScenarioFrameworkActivationConditionBase.
| override void SCR_CustomTriggerConditionsSpecificPrefabCount.Prepare | ( | IEntity | entity | ) |
Initializes scenario trigger entity with prefab filters based on prefab filter count data.
| [in] | entity | Trigger representing prefab filter conditions for scenario event activation. |
Implements SCR_CustomTriggerConditions.
| ref array<ref SCR_ScenarioFrameworkPrefabFilterCount> SCR_CustomTriggerConditionsSpecificPrefabCount.m_aPrefabFilter |