Arma Reforger Script API
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Public Member Functions | |
override void | Prepare (IEntity entity) |
Initializes scenario trigger entity with prefab filters based on prefab filter count data. | |
override bool | Init (IEntity entity) |
Checks how many times the specific prefab (Using the BaseContainer) is present inside the trigger and sets trigger conditions accordingly. | |
Public Attributes | |
ref array< ref SCR_ScenarioFrameworkPrefabFilterCount > | m_aPrefabFilter |
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bool | m_bDebug |
Additional Inherited Members | |
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static bool | EvaluateEmptyOrConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
Runs logical operator on activationConditions. | |
static bool | EvaluateConditions (SCR_EScenarioFrameworkLogicOperators operator, notnull array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
Runs logical operator on activationConditions. | |
static bool | EvaluateConditionsAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
Runs logical AND on result of activationConditions. | |
static bool | EvaluateConditionsOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
Runs logical OR on result of activationConditions. | |
static bool | EvaluateConditionsNAND (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
Runs logical NAND on result of activationConditions. | |
static bool | EvaluateConditionsXOR (array< ref SCR_ScenarioFrameworkActivationConditionBase > activationConditions, IEntity entity) |
Array style XOR. | |
override bool SCR_CustomTriggerConditionsSpecificPrefabCount.Init | ( | IEntity | entity | ) |
Checks how many times the specific prefab (Using the BaseContainer) is present inside the trigger and sets trigger conditions accordingly.
[in] | entity |
Implements SCR_ScenarioFrameworkActivationConditionBase.
override void SCR_CustomTriggerConditionsSpecificPrefabCount.Prepare | ( | IEntity | entity | ) |
Initializes scenario trigger entity with prefab filters based on prefab filter count data.
[in] | entity | Trigger representing prefab filter conditions for scenario event activation. |
Implements SCR_CustomTriggerConditions.
ref array<ref SCR_ScenarioFrameworkPrefabFilterCount> SCR_CustomTriggerConditionsSpecificPrefabCount.m_aPrefabFilter |