◆ DisplayInfo()
| override void SCR_DamageArea.DisplayInfo |
( |
| ) |
|
◆ GetAffectedHitZone()
- Parameters
-
| [in] | dmgMgr | damage manager of the entity which is going to receive this damage effect |
| [in] | affectedHitZone | hit zone to which this damage effect should be applied |
- Returns
- Damage effect which is applied by this area
◆ GetDamageEffect()
- Parameters
-
| [in] | dmgMgr | damage manager of the entity which is going to receive this damage effect |
| [in] | affectedHitZone | hit zone to which this damage effect should be applied |
- Returns
- Damage effect which is applied by this area
Implemented in SCR_DotDamageArea.
◆ IsRegisteredAutomatically()
| bool SCR_DamageArea.IsRegisteredAutomatically |
( |
| ) |
|
◆ OnAreaEntered()
| override void SCR_DamageArea.OnAreaEntered |
( |
notnull IEntity | entity | ) |
|
◆ OnAreaExit()
| override void SCR_DamageArea.OnAreaExit |
( |
IEntity | entity | ) |
|
◆ m_bRegisterAutomatically
| bool SCR_DamageArea.m_bRegisterAutomatically |
|
protected |
◆ m_bRemoveEffectWhenLeavingTheArea
| bool SCR_DamageArea.m_bRemoveEffectWhenLeavingTheArea |
|
protected |
◆ m_CustomHitZoneSelector
◆ m_DamageEffect
◆ m_eDamageType
◆ m_eHitZoneSelectionMode
| SCR_EHitZoneSelectionMode SCR_DamageArea.m_eHitZoneSelectionMode |
|
protected |
◆ m_fDamageValue
| float SCR_DamageArea.m_fDamageValue |
|
protected |
The documentation for this interface was generated from the following file:
- Game/Damage/DamageAreas/SCR_DamageArea.c