◆ EOnInit()
| override void SCR_DamageAreaComponent.EOnInit |
( |
IEntity | owner | ) |
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protected |
◆ GetPrefabname()
| static string SCR_DamageAreaComponent.GetPrefabname |
( |
IEntity | owner | ) |
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static |
- Parameters
-
- Returns
- just the name of the prefab file from which this entity was created
◆ InitializeShapes()
| void SCR_DamageAreaComponent.InitializeShapes |
( |
IEntity | owner, |
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inout array< ref DamageArea > | damageAreas = null ) |
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protected |
- Parameters
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| [in] | owner | |
| [in,out] | damageAreas | |
◆ OnDelete()
| override void SCR_DamageAreaComponent.OnDelete |
( |
IEntity | owner | ) |
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protected |
◆ OnPostInit()
| override void SCR_DamageAreaComponent.OnPostInit |
( |
IEntity | owner | ) |
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protected |
◆ m_aDamageAreas
| ref array<ref DamageArea> SCR_DamageAreaComponent.m_aDamageAreas = {} |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Damage/SCR_DamageAreaComponent.c