◆ SCR_DamageIntensityEntry()
| void SCR_DamageIntensityEntry.SCR_DamageIntensityEntry |
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| ) |
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◆ GetDamageIntensityType()
| SCR_EDamageIntensityType SCR_DamageIntensityEntry.GetDamageIntensityType |
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| ) |
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◆ GetUiInfo()
◆ IsValidDamageState()
| bool SCR_DamageIntensityEntry.IsValidDamageState |
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float | value | ) |
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◆ m_bIsEnabled
| bool SCR_DamageIntensityEntry.m_bIsEnabled |
◆ m_eDamageIntensityType
| SCR_EDamageIntensityType SCR_DamageIntensityEntry.m_eDamageIntensityType |
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protected |
◆ m_fMaxValue
| float SCR_DamageIntensityEntry.m_fMaxValue |
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protected |
◆ m_fMinValue
| float SCR_DamageIntensityEntry.m_fMinValue |
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protected |
◆ m_iOrder
| int SCR_DamageIntensityEntry.m_iOrder |
◆ m_UiInfo
The documentation for this interface was generated from the following file:
- Game/Damage/SCR_DamageIntensityHolder.c