◆ GetOnDataReceived()
notnull ScriptInvoker SCR_DataCollectorCommunicationComponent.GetOnDataReceived |
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◆ Rpc_DoSendData()
void SCR_DataCollectorCommunicationComponent.Rpc_DoSendData |
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notnull array< float > | stats, |
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notnull array< float > | previousStats, |
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notnull array< FactionKey > | factionKeys, |
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notnull array< float > | values, |
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int | valuesSize ) |
- Parameters
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[in] | stats | |
[in] | previousStats | |
[in] | factionKeys | |
[in] | values | |
[in] | valuesSize | |
◆ SendData()
void SCR_DataCollectorCommunicationComponent.SendData |
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notnull SCR_PlayerData | playerData, |
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notnull array< FactionKey > | factionKeys, |
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notnull array< float > | values, |
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int | valuesSize ) |
- Parameters
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[in] | playerData | |
[in] | factionKeys | |
[in] | values | |
[in] | valuesSize | |
◆ m_OnDataReceived
ref ScriptInvoker SCR_DataCollectorCommunicationComponent.m_OnDataReceived |
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The documentation for this interface was generated from the following file:
- Game/DataCollection/SCR_DataCollectorCommunicationComponent.c