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void | Update (float timeTick) |
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void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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void | OnPlayerAuditSuccess (int playerID) |
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void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnGameModeEnd () |
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void | InitModule () |
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void | OnControlledEntityChanged (IEntity from, IEntity to) |
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float | m_fUpdatePeriod |
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void | AddInvokers (IEntity player) |
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void | RemoveInvokers (IEntity player) |
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ref map< int, TextWidget > | m_StatsVisualization |
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float | m_fTimeSinceUpdate = 0 |
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The documentation for this interface was generated from the following file:
- Game/DataCollection/DataCollectorModules/SCR_DataCollectorSupplyTruckDriverModule.c