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| void | Update (float timeTick) |
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| void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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| void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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| void | OnPlayerAuditSuccess (int playerID) |
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| void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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| void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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| void | OnGameModeEnd () |
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| void | InitModule () |
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| void | OnControlledEntityChanged (IEntity from, IEntity to) |
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◆ AddInvokers()
| void SCR_DataCollectorModule.AddInvokers |
( |
IEntity | player | ) |
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protected |
◆ InitModule()
| void SCR_DataCollectorModule.InitModule |
( |
| ) |
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◆ OnAIKilled()
◆ OnControlledEntityChanged()
| void SCR_DataCollectorModule.OnControlledEntityChanged |
( |
IEntity | from, |
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IEntity | to ) |
◆ OnGameModeEnd()
| void SCR_DataCollectorModule.OnGameModeEnd |
( |
| ) |
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◆ OnPlayerAuditSuccess()
| void SCR_DataCollectorModule.OnPlayerAuditSuccess |
( |
int | playerID | ) |
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◆ OnPlayerDisconnected()
| void SCR_DataCollectorModule.OnPlayerDisconnected |
( |
int | playerID, |
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IEntity | controlledEntity = null ) |
◆ OnPlayerKilled()
| void SCR_DataCollectorModule.OnPlayerKilled |
( |
int | playerId, |
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IEntity | playerEntity, |
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IEntity | killerEntity, |
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notnull Instigator | instigator, |
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notnull SCR_InstigatorContextData | instigatorContextData ) |
◆ OnPlayerSpawned()
| void SCR_DataCollectorModule.OnPlayerSpawned |
( |
int | playerID, |
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IEntity | controlledEntity ) |
◆ RemoveInvokers()
| void SCR_DataCollectorModule.RemoveInvokers |
( |
IEntity | player | ) |
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protected |
◆ Update()
| void SCR_DataCollectorModule.Update |
( |
float | timeTick | ) |
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◆ m_fTimeSinceUpdate
| float SCR_DataCollectorModule.m_fTimeSinceUpdate = 0 |
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protected |
◆ m_fUpdatePeriod
| float SCR_DataCollectorModule.m_fUpdatePeriod |
◆ m_StatsVisualization
| ref map<int, TextWidget> SCR_DataCollectorModule.m_StatsVisualization |
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protected |
The documentation for this interface was generated from the following file:
- Game/DataCollection/SCR_DataCollectorModule.c