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void | Update (float timeTick) |
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void | OnPlayerDisconnected (int playerID, IEntity controlledEntity=null) |
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void | OnPlayerSpawned (int playerID, IEntity controlledEntity) |
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void | OnPlayerAuditSuccess (int playerID) |
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void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnAIKilled (IEntity AIEntity, IEntity killerEntity, notnull Instigator instigator, notnull SCR_InstigatorContextData instigatorContextData) |
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void | OnGameModeEnd () |
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void | InitModule () |
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void | OnControlledEntityChanged (IEntity from, IEntity to) |
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◆ AddInvokers()
void SCR_DataCollectorModule.AddInvokers |
( |
IEntity |
player | ) |
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protected |
◆ InitModule()
void SCR_DataCollectorModule.InitModule |
( |
| ) |
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◆ OnAIKilled()
◆ OnControlledEntityChanged()
void SCR_DataCollectorModule.OnControlledEntityChanged |
( |
IEntity |
from, |
|
|
IEntity |
to |
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) |
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◆ OnGameModeEnd()
void SCR_DataCollectorModule.OnGameModeEnd |
( |
| ) |
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◆ OnPlayerAuditSuccess()
void SCR_DataCollectorModule.OnPlayerAuditSuccess |
( |
int |
playerID | ) |
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◆ OnPlayerDisconnected()
void SCR_DataCollectorModule.OnPlayerDisconnected |
( |
int |
playerID, |
|
|
IEntity |
controlledEntity = null |
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) |
| |
◆ OnPlayerKilled()
void SCR_DataCollectorModule.OnPlayerKilled |
( |
int |
playerId, |
|
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IEntity |
playerEntity, |
|
|
IEntity |
killerEntity, |
|
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notnull Instigator |
instigator, |
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notnull SCR_InstigatorContextData |
instigatorContextData |
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) |
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◆ OnPlayerSpawned()
void SCR_DataCollectorModule.OnPlayerSpawned |
( |
int |
playerID, |
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IEntity |
controlledEntity |
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) |
| |
◆ RemoveInvokers()
void SCR_DataCollectorModule.RemoveInvokers |
( |
IEntity |
player | ) |
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protected |
◆ Update()
void SCR_DataCollectorModule.Update |
( |
float |
timeTick | ) |
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◆ m_fTimeSinceUpdate
float SCR_DataCollectorModule.m_fTimeSinceUpdate = 0 |
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protected |
◆ m_fUpdatePeriod
float SCR_DataCollectorModule.m_fUpdatePeriod |
◆ m_StatsVisualization
ref map<int, TextWidget> SCR_DataCollectorModule.m_StatsVisualization |
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protected |
The documentation for this interface was generated from the following file:
- Game/DataCollection/SCR_DataCollectorModule.c