◆ Clear()
void SCR_DayTimeInfoBase.Clear |
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◆ GetDayTime() [1/2]
float SCR_DayTimeInfoBase.GetDayTime |
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Gets time of day in seconds.
This is when the time of day starts
- Returns
- seconds of starting time of time of day
◆ GetDayTime() [2/2]
Gets time of day in seconds.
This is when the time of day starts. Used when init other times of day
- Parameters
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daytimeInfo | array of other time of days to get info from |
- Returns
- seconds of starting time of time of day
◆ GetDaytimeEnum()
EDayTimeEnums SCR_DayTimeInfoBase.GetDaytimeEnum |
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Gets time of day enum.
- Returns
- time of day enum
◆ GetDayTimeUIInfo()
SCR_UIInfo SCR_DayTimeInfoBase.GetDayTimeUIInfo |
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Gets time of day UI info.
- Returns
- SCR_UIInfo ui info of time of day
◆ SetDayTime()
◆ m_DayTimeEnum
EDayTimeEnums SCR_DayTimeInfoBase.m_DayTimeEnum |
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◆ m_fTimeOfDay
float SCR_DayTimeInfoBase.m_fTimeOfDay = -1 |
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◆ m_UIInfo
The documentation for this interface was generated from the following file:
- GameCode/World/TimeAndWeatherManagerEntity.c