◆ CallbackFunc()
void SCR_DebugShootComponent.CallbackFunc |
( |
| ) |
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◆ Cleanup()
void SCR_DebugShootComponent.Cleanup |
( |
| ) |
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◆ OnPostInit()
override void SCR_DebugShootComponent.OnPostInit |
( |
IEntity |
owner | ) |
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◆ m_InputManager
InputManager SCR_DebugShootComponent.m_InputManager |
◆ m_owner
IEntity SCR_DebugShootComponent.m_owner |
◆ m_rocketResource
ResourceName SCR_DebugShootComponent.m_rocketResource |
The documentation for this interface was generated from the following file:
- GameCode/Character/DebugRocketTraces.c