◆ CallbackFunc()
      
        
          | void SCR_DebugShootComponent.CallbackFunc  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ Cleanup()
      
        
          | void SCR_DebugShootComponent.Cleanup  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ OnPostInit()
      
        
          | override void SCR_DebugShootComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
 
◆ m_InputManager
      
        
          | InputManager SCR_DebugShootComponent.m_InputManager | 
        
      
 
 
◆ m_owner
      
        
          | IEntity SCR_DebugShootComponent.m_owner | 
        
      
 
 
◆ m_rocketResource
      
        
          | ResourceName SCR_DebugShootComponent.m_rocketResource | 
        
      
 
 
The documentation for this interface was generated from the following file:
- GameCode/Character/DebugRocketTraces.c