◆ CallbackFunc()
| void SCR_DebugShootComponent.CallbackFunc |
( |
| ) |
|
◆ Cleanup()
| void SCR_DebugShootComponent.Cleanup |
( |
| ) |
|
◆ OnPostInit()
| override void SCR_DebugShootComponent.OnPostInit |
( |
IEntity | owner | ) |
|
◆ m_InputManager
| InputManager SCR_DebugShootComponent.m_InputManager |
◆ m_owner
| IEntity SCR_DebugShootComponent.m_owner |
◆ m_rocketResource
| ResourceName SCR_DebugShootComponent.m_rocketResource |
The documentation for this interface was generated from the following file:
- GameCode/Character/DebugRocketTraces.c