◆ GetFractionOfSA()
float SCR_DefendWaypointPreset.GetFractionOfSA |
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| ) |
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◆ GetPresetName()
string SCR_DefendWaypointPreset.GetPresetName |
( |
| ) |
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◆ GetTagsForSearch()
void SCR_DefendWaypointPreset.GetTagsForSearch |
( |
notnull array< string > |
outTags | ) |
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◆ GetUseTurrets()
bool SCR_DefendWaypointPreset.GetUseTurrets |
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| ) |
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◆ SetFractionOfSA()
void SCR_DefendWaypointPreset.SetFractionOfSA |
( |
float |
fractionOfSA | ) |
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◆ SetPresetName()
void SCR_DefendWaypointPreset.SetPresetName |
( |
string |
newPresetName | ) |
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◆ SetTagsForSearch()
void SCR_DefendWaypointPreset.SetTagsForSearch |
( |
array< string > |
inTags | ) |
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◆ SetUseTurrets()
void SCR_DefendWaypointPreset.SetUseTurrets |
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bool |
useTurrets | ) |
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◆ m_aTagsForSearch
ref array<string> SCR_DefendWaypointPreset.m_aTagsForSearch |
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protected |
◆ m_bUseTurrets
bool SCR_DefendWaypointPreset.m_bUseTurrets |
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protected |
◆ m_fFractionOfSA
float SCR_DefendWaypointPreset.m_fFractionOfSA |
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protected |
◆ m_sName
string SCR_DefendWaypointPreset.m_sName |
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protected |
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_DefendWaypointPreset.c