◆ CreateWaypointState()
◆ GetMaxGrenadeCount()
int SCR_DeploySmokeCoverWaypoint.GetMaxGrenadeCount |
( |
| ) |
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◆ GetSmokeCoverProperties()
SCR_AIActivitySmokeCoverFeatureProperties SCR_DeploySmokeCoverWaypoint.GetSmokeCoverProperties |
( |
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◆ SetMaxGrenadeCount()
void SCR_DeploySmokeCoverWaypoint.SetMaxGrenadeCount |
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float |
count | ) |
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- Parameters
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[in] | count | Max grenade count to be used |
◆ SetSmokeCoverProperties()
void SCR_DeploySmokeCoverWaypoint.SetSmokeCoverProperties |
( |
SCR_AIActivitySmokeCoverFeatureProperties |
smokeCoverProperties | ) |
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- Parameters
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[in] | smokeCoverProperties | Sets smoke cover properties for AI activity smoke cover waypoint. |
◆ m_iMaxGrenadeCount
int SCR_DeploySmokeCoverWaypoint.m_iMaxGrenadeCount |
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protected |
◆ m_SmokeCoverProperties
SCR_AIActivitySmokeCoverFeatureProperties SCR_DeploySmokeCoverWaypoint.m_SmokeCoverProperties |
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protected |
The documentation for this interface was generated from the following file:
- Game/AI/Group/SCR_DeploySmokeCoverWaypoint.c