◆ GetAdditionalDropOffset()
| vector SCR_DeployableInventoryItemInventoryComponentClass.GetAdditionalDropOffset |
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| ) |
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◆ GetAdditionalDropRotation()
| vector SCR_DeployableInventoryItemInventoryComponentClass.GetAdditionalDropRotation |
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| ) |
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◆ IsItemForceDroppedOnCharacterPosition()
| bool SCR_DeployableInventoryItemInventoryComponentClass.IsItemForceDroppedOnCharacterPosition |
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| ) |
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◆ m_bForceItemDropOnCharacterPosition
| bool SCR_DeployableInventoryItemInventoryComponentClass.m_bForceItemDropOnCharacterPosition |
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protected |
◆ m_vAdditionalDropOffset
| vector SCR_DeployableInventoryItemInventoryComponentClass.m_vAdditionalDropOffset |
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protected |
◆ m_vAdditionalDropRotation
| vector SCR_DeployableInventoryItemInventoryComponentClass.m_vAdditionalDropRotation |
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protected |
The documentation for this interface was generated from the following file:
- Game/DeployableInventoryItems/Inventory/SCR_DeployableInventoryItemInventoryComponent.c