◆ SCR_DeployableVariantContainer()
| void SCR_DeployableVariantContainer.SCR_DeployableVariantContainer |
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| ) |
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◆ GetAdditionalPrefabList()
◆ GetAdditionaPlacementOffset()
| vector SCR_DeployableVariantContainer.GetAdditionaPlacementOffset |
( |
| ) |
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◆ GetAdditionaPlacementRotation()
| vector SCR_DeployableVariantContainer.GetAdditionaPlacementRotation |
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| ) |
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◆ GetMaxAllowedTilt()
| float SCR_DeployableVariantContainer.GetMaxAllowedTilt |
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| ) |
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◆ GetPreviewResource()
| ResourceName SCR_DeployableVariantContainer.GetPreviewResource |
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| ) |
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◆ GetReplacementPrefab()
| ResourceName SCR_DeployableVariantContainer.GetReplacementPrefab |
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| ) |
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◆ GetReplacementPrefabBoundingBox()
| bool SCR_DeployableVariantContainer.GetReplacementPrefabBoundingBox |
( |
out vector | mins, |
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out vector | maxs ) |
- Parameters
-
- Returns
- true if system was able to fetch valid data
◆ GetRequiredElements()
Returns a copy of the list of required prefabs.
- Parameters
-
| [out] | output | is not cleared before it is filled |
- Returns
- number of elements in the output array
◆ GetRequiredElementsRaw()
Returns pointer to a shared array of requirements.
◆ GetVariantId()
| int SCR_DeployableVariantContainer.GetVariantId |
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| ) |
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◆ IsUsingPartPositionAndRotation()
| bool SCR_DeployableVariantContainer.IsUsingPartPositionAndRotation |
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| ) |
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◆ m_aAdditionalPrefabs
◆ m_aRequiredElements
◆ m_bUsePartRotationAndPosition
| bool SCR_DeployableVariantContainer.m_bUsePartRotationAndPosition |
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protected |
◆ m_fMaxAllowedTilt
| float SCR_DeployableVariantContainer.m_fMaxAllowedTilt |
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protected |
◆ m_iVariantId
| int SCR_DeployableVariantContainer.m_iVariantId |
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protected |
◆ m_sPreviewObject
| ResourceName SCR_DeployableVariantContainer.m_sPreviewObject |
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protected |
◆ m_sReplacementPrefab
| ResourceName SCR_DeployableVariantContainer.m_sReplacementPrefab |
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protected |
◆ m_vAdditionalPlacementOffset
| vector SCR_DeployableVariantContainer.m_vAdditionalPlacementOffset |
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protected |
◆ m_vAdditionalPlacementRotation
| vector SCR_DeployableVariantContainer.m_vAdditionalPlacementRotation |
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protected |
◆ m_vReplacementPrefabBoundingBoxMaxs
| vector SCR_DeployableVariantContainer.m_vReplacementPrefabBoundingBoxMaxs |
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protected |
◆ m_vReplacementPrefabBoundingBoxMins
| vector SCR_DeployableVariantContainer.m_vReplacementPrefabBoundingBoxMins |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/SCR_DeployableVariantContainer.c