◆ GetMinUndamagedThreshold()
| float SCR_DestructibleBuildingEntityClass.GetMinUndamagedThreshold |
( |
| ) |
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◆ UpdateConfigData()
| bool SCR_DestructibleBuildingEntityClass.UpdateConfigData |
( |
| ) |
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◆ m_bUpdateConfigData
| bool SCR_DestructibleBuildingEntityClass.m_bUpdateConfigData |
◆ m_fMinUndamagedThreshold
| float SCR_DestructibleBuildingEntityClass.m_fMinUndamagedThreshold |
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protected |
The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_DestructibleBuildingEntity.c