◆ GetMinUndamagedThreshold()
      
        
          | float SCR_DestructibleBuildingEntityClass.GetMinUndamagedThreshold  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ UpdateConfigData()
      
        
          | bool SCR_DestructibleBuildingEntityClass.UpdateConfigData  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ m_bUpdateConfigData
      
        
          | bool SCR_DestructibleBuildingEntityClass.m_bUpdateConfigData | 
        
      
 
 
◆ m_fMinUndamagedThreshold
  
  
      
        
          | float SCR_DestructibleBuildingEntityClass.m_fMinUndamagedThreshold | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Destruction/Building/SCR_DestructibleBuildingEntity.c