◆ CheckForDestructibleEntity()
void SCR_DestructiblePrefabFinderTool.CheckForDestructibleEntity |
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◆ CheckForMPDComponent()
void SCR_DestructiblePrefabFinderTool.CheckForMPDComponent |
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ResourceName |
resourceName, |
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Resource |
resource |
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◆ FolderScan()
void SCR_DestructiblePrefabFinderTool.FolderScan |
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◆ PrintDestructibleEntities()
void SCR_DestructiblePrefabFinderTool.PrintDestructibleEntities |
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◆ PrintDestructibleEntitiesWithMPD()
void SCR_DestructiblePrefabFinderTool.PrintDestructibleEntitiesWithMPD |
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◆ PrintMPDComponents()
void SCR_DestructiblePrefabFinderTool.PrintMPDComponents |
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◆ PrintMPDComponentsMissingHitZone()
void SCR_DestructiblePrefabFinderTool.PrintMPDComponentsMissingHitZone |
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◆ PrintMPDComponentsMissingRpl()
void SCR_DestructiblePrefabFinderTool.PrintMPDComponentsMissingRpl |
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◆ PrintMPDComponentsWithDefaults()
void SCR_DestructiblePrefabFinderTool.PrintMPDComponentsWithDefaults |
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◆ m_aDestructibleEntities
ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aDestructibleEntities = {} |
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◆ m_aDestructibleEntitiesWithMPD
ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aDestructibleEntitiesWithMPD = {} |
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◆ m_aMPDComponents
ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aMPDComponents = {} |
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◆ m_aMPDComponentsDefaultValues
ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aMPDComponentsDefaultValues = {} |
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◆ m_aMPDComponentsMissingRpl
ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aMPDComponentsMissingRpl = {} |
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◆ m_aMPDComponentsNoHitZone
ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aMPDComponentsNoHitZone = {} |
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◆ m_aPrefabs
ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aPrefabs = {} |
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◆ m_aSelection
ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aSelection = {} |
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◆ m_bCheckMPDForDefaultValues
bool SCR_DestructiblePrefabFinderTool.m_bCheckMPDForDefaultValues |
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◆ m_bCheckMPDForHitzone
bool SCR_DestructiblePrefabFinderTool.m_bCheckMPDForHitzone |
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◆ m_bCheckMPDForRplComponent
bool SCR_DestructiblePrefabFinderTool.m_bCheckMPDForRplComponent |
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◆ m_bFindDestructibleEntities
bool SCR_DestructiblePrefabFinderTool.m_bFindDestructibleEntities |
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◆ m_bFindDestructibleEntitiesWithMPD
bool SCR_DestructiblePrefabFinderTool.m_bFindDestructibleEntitiesWithMPD |
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◆ m_bFindMultiPhaseDestructionComponents
bool SCR_DestructiblePrefabFinderTool.m_bFindMultiPhaseDestructionComponents |
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◆ m_bIncludeDisabledMPDComponents
bool SCR_DestructiblePrefabFinderTool.m_bIncludeDisabledMPDComponents |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_DestructiblePrefabFinderTool.c