◆ CheckForDestructibleEntity()
| void SCR_DestructiblePrefabFinderTool.CheckForDestructibleEntity |
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ResourceName | resourceName, |
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Resource | resource ) |
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◆ CheckForMPDComponent()
| void SCR_DestructiblePrefabFinderTool.CheckForMPDComponent |
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ResourceName | resourceName, |
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Resource | resource ) |
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◆ FolderScan()
| void SCR_DestructiblePrefabFinderTool.FolderScan |
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◆ PrintDestructibleEntities()
| void SCR_DestructiblePrefabFinderTool.PrintDestructibleEntities |
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◆ PrintDestructibleEntitiesWithMPD()
| void SCR_DestructiblePrefabFinderTool.PrintDestructibleEntitiesWithMPD |
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◆ PrintMPDComponents()
| void SCR_DestructiblePrefabFinderTool.PrintMPDComponents |
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◆ PrintMPDComponentsMissingHitZone()
| void SCR_DestructiblePrefabFinderTool.PrintMPDComponentsMissingHitZone |
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◆ PrintMPDComponentsMissingRpl()
| void SCR_DestructiblePrefabFinderTool.PrintMPDComponentsMissingRpl |
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◆ PrintMPDComponentsWithDefaults()
| void SCR_DestructiblePrefabFinderTool.PrintMPDComponentsWithDefaults |
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◆ m_aDestructibleEntities
| ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aDestructibleEntities = {} |
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◆ m_aDestructibleEntitiesWithMPD
| ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aDestructibleEntitiesWithMPD = {} |
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◆ m_aMPDComponents
| ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aMPDComponents = {} |
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◆ m_aMPDComponentsDefaultValues
| ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aMPDComponentsDefaultValues = {} |
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◆ m_aMPDComponentsMissingRpl
| ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aMPDComponentsMissingRpl = {} |
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◆ m_aMPDComponentsNoHitZone
| ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aMPDComponentsNoHitZone = {} |
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◆ m_aPrefabs
| ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aPrefabs = {} |
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◆ m_aSelection
| ref array<ResourceName> SCR_DestructiblePrefabFinderTool.m_aSelection = {} |
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◆ m_bCheckMPDForDefaultValues
| bool SCR_DestructiblePrefabFinderTool.m_bCheckMPDForDefaultValues |
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◆ m_bCheckMPDForHitzone
| bool SCR_DestructiblePrefabFinderTool.m_bCheckMPDForHitzone |
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◆ m_bCheckMPDForRplComponent
| bool SCR_DestructiblePrefabFinderTool.m_bCheckMPDForRplComponent |
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◆ m_bFindDestructibleEntities
| bool SCR_DestructiblePrefabFinderTool.m_bFindDestructibleEntities |
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◆ m_bFindDestructibleEntitiesWithMPD
| bool SCR_DestructiblePrefabFinderTool.m_bFindDestructibleEntitiesWithMPD |
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◆ m_bFindMultiPhaseDestructionComponents
| bool SCR_DestructiblePrefabFinderTool.m_bFindMultiPhaseDestructionComponents |
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◆ m_bIncludeDisabledMPDComponents
| bool SCR_DestructiblePrefabFinderTool.m_bIncludeDisabledMPDComponents |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_DestructiblePrefabFinderTool.c