◆ AssignIndicesButton()
void SCR_DestructionIndicesAssignTool.AssignIndicesButton |
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◆ CalculateDensity()
float SCR_DestructionIndicesAssignTool.CalculateDensity |
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notnull IEntity | entity | ) |
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◆ ClearArrayOfPhaseEffects()
void SCR_DestructionIndicesAssignTool.ClearArrayOfPhaseEffects |
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BaseContainer | phaseObject, |
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array< ref ContainerIdPathEntry > | path, |
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IEntitySource | entitySource ) |
◆ ConvertPhases()
void SCR_DestructionIndicesAssignTool.ConvertPhases |
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IEntitySource | source, |
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IEntityComponentSource | componentSource ) |
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◆ ConvertPrefabsButton()
void SCR_DestructionIndicesAssignTool.ConvertPrefabsButton |
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◆ CopySpawnObjectsArray()
◆ FilterByClass()
void SCR_DestructionIndicesAssignTool.FilterByClass |
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notnull array< ResourceName > | resourceNames, |
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notnull out array< ResourceName > | outResourceNames, |
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string | className ) |
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◆ FilterByComponents()
void SCR_DestructionIndicesAssignTool.FilterByComponents |
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notnull array< ResourceName > | resourceNames, |
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notnull out array< ResourceName > | outResourceNames, |
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notnull array< string > | componentClassNames, |
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bool | removeWithComponent = false, |
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bool | checkEnabled = false ) |
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◆ FilterPrefabsButton()
void SCR_DestructionIndicesAssignTool.FilterPrefabsButton |
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◆ FindComponent()
IEntityComponentSource SCR_DestructionIndicesAssignTool.FindComponent |
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IEntitySource | source, |
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string | componentType ) |
◆ FixPhasesButton()
void SCR_DestructionIndicesAssignTool.FixPhasesButton |
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◆ GetHitZone()
BaseContainer SCR_DestructionIndicesAssignTool.GetHitZone |
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IEntitySource | source | ) |
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◆ GetPhasesTotalHealth()
float SCR_DestructionIndicesAssignTool.GetPhasesTotalHealth |
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IEntityComponentSource | componentSource, |
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array< ref SCR_DamagePhaseData > | phases ) |
◆ HasComponent()
bool SCR_DestructionIndicesAssignTool.HasComponent |
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BaseResourceObject | baseResource, |
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string | componentClassName, |
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bool | checkEnabled ) |
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◆ PrintAllDestructibleResourceNamesButton()
void SCR_DestructionIndicesAssignTool.PrintAllDestructibleResourceNamesButton |
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◆ RemovePhasesButton()
void SCR_DestructionIndicesAssignTool.RemovePhasesButton |
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◆ RevertToParentButton()
void SCR_DestructionIndicesAssignTool.RevertToParentButton |
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◆ SetBuildingDestructionEffectButton()
void SCR_DestructionIndicesAssignTool.SetBuildingDestructionEffectButton |
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◆ ShowMassButton()
void SCR_DestructionIndicesAssignTool.ShowMassButton |
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◆ UpdatePrefabsButton()
void SCR_DestructionIndicesAssignTool.UpdatePrefabsButton |
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◆ DESTRUCTIBLE_COMPONENT_CLASSES
const ref array<string> SCR_DestructionIndicesAssignTool.DESTRUCTIBLE_COMPONENT_CLASSES = { "SCR_DestructionDamageManagerComponent", "SCR_DestructionMultiPhaseComponent" } |
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◆ DESTRUCTION_COMPONENT_CLASS
const string SCR_DestructionIndicesAssignTool.DESTRUCTION_COMPONENT_CLASS = "SCR_DestructionMultiPhaseComponent" |
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◆ EXTENSIONS
const ref array<string> SCR_DestructionIndicesAssignTool.EXTENSIONS = { "et" } |
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◆ m_aPairs
◆ m_aProperties
ref array<string> SCR_DestructionIndicesAssignTool.m_aProperties |
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◆ PHYSICS_COMPONENT
const string SCR_DestructionIndicesAssignTool.PHYSICS_COMPONENT = "RigidBody" |
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The documentation for this interface was generated from the following file:
- WorkbenchGame/WorldEditor/SCR_DestructionIndicesAssignTool.c