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override bool | IsAvailable (SCR_AvailableActionsConditionData data) |
| Returns true when currently controlled entity holds in his hand the detonator which has connected charges Returns opposite if m_bNegateCondition is enabled.
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bool | IsEnabled () |
| Getter for an enabled flag, disabled conditions are skipped, not evaluated at all.
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◆ IsAvailable()
Returns true when currently controlled entity holds in his hand the detonator which has connected charges Returns opposite if m_bNegateCondition is enabled.
Implements SCR_AvailableActionCondition.
The documentation for this interface was generated from the following file:
- Game/UI/HUD/AvailableActions/Conditions/Game/Character/SCR_DetonatorHasConnectedChargesCondition.c