◆ FindComponent()
static SCR_DynamicIconComponent SCR_DynamicIconComponent.FindComponent |
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string | name, |
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Widget | parent, |
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bool | searchAllChildren = true ) |
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static |
◆ GetGlowWidget()
ImageWidget SCR_DynamicIconComponent.GetGlowWidget |
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| ) |
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◆ GetIcon()
string SCR_DynamicIconComponent.GetIcon |
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out string | imageSet | ) |
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◆ GetIconWidget()
ImageWidget SCR_DynamicIconComponent.GetIconWidget |
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◆ HandlerAttached()
override void SCR_DynamicIconComponent.HandlerAttached |
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Widget | w | ) |
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◆ SetGlowColor()
void SCR_DynamicIconComponent.SetGlowColor |
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Color | color | ) |
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◆ SetIconColor()
void SCR_DynamicIconComponent.SetIconColor |
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Color | color | ) |
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◆ SetImage()
void SCR_DynamicIconComponent.SetImage |
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string | imageName, |
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ResourceName | iconImageSet = string::Empty, |
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ResourceName | glowImageSet = string::Empty ) |
◆ SetImage_Internal()
void SCR_DynamicIconComponent.SetImage_Internal |
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ImageWidget | image, |
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ResourceName | imageSet, |
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string | imageName ) |
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protected |
◆ SetVisible()
void SCR_DynamicIconComponent.SetVisible |
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bool | visible | ) |
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◆ m_sGlowImageset
ResourceName SCR_DynamicIconComponent.m_sGlowImageset |
◆ m_sIconImageset
ResourceName SCR_DynamicIconComponent.m_sIconImageset |
◆ m_sImageName
string SCR_DynamicIconComponent.m_sImageName |
◆ m_sImageSize
vector SCR_DynamicIconComponent.m_sImageSize |
◆ m_wGlow
ImageWidget SCR_DynamicIconComponent.m_wGlow |
◆ m_wIcon
ImageWidget SCR_DynamicIconComponent.m_wIcon |
◆ m_wSize
SizeLayoutWidget SCR_DynamicIconComponent.m_wSize |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/Common/SCR_DynamicIconComponent.c