◆ FindComponent()
| static SCR_DynamicIconComponent SCR_DynamicIconComponent.FindComponent |
( |
string | name, |
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|
Widget | parent, |
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bool | searchAllChildren = true ) |
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static |
◆ GetGlowWidget()
| ImageWidget SCR_DynamicIconComponent.GetGlowWidget |
( |
| ) |
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◆ GetIcon()
| string SCR_DynamicIconComponent.GetIcon |
( |
out string | imageSet | ) |
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◆ GetIconWidget()
| ImageWidget SCR_DynamicIconComponent.GetIconWidget |
( |
| ) |
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◆ HandlerAttached()
| override void SCR_DynamicIconComponent.HandlerAttached |
( |
Widget | w | ) |
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◆ SetGlowColor()
| void SCR_DynamicIconComponent.SetGlowColor |
( |
Color | color | ) |
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◆ SetIconColor()
| void SCR_DynamicIconComponent.SetIconColor |
( |
Color | color | ) |
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◆ SetImage()
| void SCR_DynamicIconComponent.SetImage |
( |
string | imageName, |
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ResourceName | iconImageSet = string::Empty, |
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ResourceName | glowImageSet = string::Empty ) |
◆ SetImage_Internal()
| void SCR_DynamicIconComponent.SetImage_Internal |
( |
ImageWidget | image, |
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ResourceName | imageSet, |
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string | imageName ) |
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protected |
◆ SetVisible()
| void SCR_DynamicIconComponent.SetVisible |
( |
bool | visible | ) |
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◆ m_sGlowImageset
| ResourceName SCR_DynamicIconComponent.m_sGlowImageset |
◆ m_sIconImageset
| ResourceName SCR_DynamicIconComponent.m_sIconImageset |
◆ m_sImageName
| string SCR_DynamicIconComponent.m_sImageName |
◆ m_sImageSize
| vector SCR_DynamicIconComponent.m_sImageSize |
◆ m_wGlow
| ImageWidget SCR_DynamicIconComponent.m_wGlow |
◆ m_wIcon
| ImageWidget SCR_DynamicIconComponent.m_wIcon |
◆ m_wSize
| SizeLayoutWidget SCR_DynamicIconComponent.m_wSize |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/Common/SCR_DynamicIconComponent.c