◆ GetMaxValue()
float SCR_EditorAttributeBaseValues.GetMaxValue |
( |
| ) |
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◆ GetSliderValues()
void SCR_EditorAttributeBaseValues.GetSliderValues |
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out string |
sliderValueFormating, |
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out float |
min, |
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out float |
max, |
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out float |
step, |
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out int |
decimals |
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) |
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◆ SetMaxValue()
void SCR_EditorAttributeBaseValues.SetMaxValue |
( |
float |
maxValue | ) |
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◆ m_fMax
float SCR_EditorAttributeBaseValues.m_fMax |
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protected |
◆ m_fMin
float SCR_EditorAttributeBaseValues.m_fMin |
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protected |
◆ m_fStep
float SCR_EditorAttributeBaseValues.m_fStep |
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protected |
◆ m_iDecimals
int SCR_EditorAttributeBaseValues.m_iDecimals |
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protected |
◆ m_sSliderValueFormating
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/Attributes/SCR_BaseValueListEditorAttribute.c