◆ GetMaxValue()
float SCR_EditorAttributeBaseValues.GetMaxValue |
( |
| ) |
|
◆ GetSliderValues()
void SCR_EditorAttributeBaseValues.GetSliderValues |
( |
out string | sliderValueFormating, |
|
|
out float | min, |
|
|
out float | max, |
|
|
out float | step, |
|
|
out int | decimals ) |
◆ SetMaxValue()
void SCR_EditorAttributeBaseValues.SetMaxValue |
( |
float | maxValue | ) |
|
◆ m_fMax
float SCR_EditorAttributeBaseValues.m_fMax |
|
protected |
◆ m_fMin
float SCR_EditorAttributeBaseValues.m_fMin |
|
protected |
◆ m_fStep
float SCR_EditorAttributeBaseValues.m_fStep |
|
protected |
◆ m_iDecimals
int SCR_EditorAttributeBaseValues.m_iDecimals |
|
protected |
◆ m_sSliderValueFormating
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/Attributes/SCR_BaseValueListEditorAttribute.c