◆ GetMaxValue()
| float SCR_EditorAttributeBaseValues.GetMaxValue |
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| ) |
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◆ GetSliderValues()
| void SCR_EditorAttributeBaseValues.GetSliderValues |
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out string | sliderValueFormating, |
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out float | min, |
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out float | max, |
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out float | step, |
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out int | decimals ) |
◆ SetMaxValue()
| void SCR_EditorAttributeBaseValues.SetMaxValue |
( |
float | maxValue | ) |
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◆ m_fMax
| float SCR_EditorAttributeBaseValues.m_fMax |
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protected |
◆ m_fMin
| float SCR_EditorAttributeBaseValues.m_fMin |
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protected |
◆ m_fStep
| float SCR_EditorAttributeBaseValues.m_fStep |
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protected |
◆ m_iDecimals
| int SCR_EditorAttributeBaseValues.m_iDecimals |
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protected |
◆ m_sSliderValueFormating
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/Attributes/SCR_BaseValueListEditorAttribute.c