◆ GetDescription()
string SCR_EditorAttributeFloatStringValueHolder.GetDescription |
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| ) |
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◆ GetFloatValue()
float SCR_EditorAttributeFloatStringValueHolder.GetFloatValue |
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◆ GetIcon()
ResourceName SCR_EditorAttributeFloatStringValueHolder.GetIcon |
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◆ GetName()
string SCR_EditorAttributeFloatStringValueHolder.GetName |
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◆ SetDescription()
void SCR_EditorAttributeFloatStringValueHolder.SetDescription |
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string |
newDescription | ) |
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◆ SetFloatValue()
void SCR_EditorAttributeFloatStringValueHolder.SetFloatValue |
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float |
newValue | ) |
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◆ SetIcon()
void SCR_EditorAttributeFloatStringValueHolder.SetIcon |
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ResourceName |
newIcon | ) |
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◆ SetName()
void SCR_EditorAttributeFloatStringValueHolder.SetName |
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string |
newName | ) |
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◆ SetWithUIInfo() [1/2]
void SCR_EditorAttributeFloatStringValueHolder.SetWithUIInfo |
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SCR_UIInfo |
info, |
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float |
value |
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) |
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◆ SetWithUIInfo() [2/2]
void SCR_EditorAttributeFloatStringValueHolder.SetWithUIInfo |
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UIInfo |
info, |
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float |
value |
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) |
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◆ m_fEntryFloatValue
float SCR_EditorAttributeFloatStringValueHolder.m_fEntryFloatValue |
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protected |
◆ m_Icon
ResourceName SCR_EditorAttributeFloatStringValueHolder.m_Icon |
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protected |
◆ m_sEntryDescription
LocalizedString SCR_EditorAttributeFloatStringValueHolder.m_sEntryDescription |
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protected |
◆ m_sEntryName
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/Attributes/SCR_BaseFloatValueHolderEditorAttribute.c