◆ SCR_EditorImageGeneratorEntity()
void SCR_EditorImageGeneratorEntity.SCR_EditorImageGeneratorEntity |
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IEntitySource |
src, |
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IEntity |
parent |
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◆ _WB_AfterWorldUpdate()
override void SCR_EditorImageGeneratorEntity._WB_AfterWorldUpdate |
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float |
timeSlice | ) |
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◆ _WB_GetBoundBox()
override void SCR_EditorImageGeneratorEntity._WB_GetBoundBox |
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inout vector |
min, |
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inout vector |
max, |
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IEntitySource |
src |
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◆ AddPosition()
◆ AddSelectedPosition()
◆ AddSelectedPrefab()
void SCR_EditorImageGeneratorEntity.AddSelectedPrefab |
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ResourceName |
prefab, |
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string |
filePath |
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) |
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protected |
Add selected assets in resource browser to get generated images.
\Selected asset has to exist in worl Eden_AssetImage and has to have same labels set \Used for GetResourceBrowserSelection callback
◆ EOnFrame()
override void SCR_EditorImageGeneratorEntity.EOnFrame |
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IEntity |
owner, |
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float |
timeSlice |
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) |
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◆ FindSuitablePosition()
◆ GetInstance()
◆ Init()
bool SCR_EditorImageGeneratorEntity.Init |
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protected |
◆ IsPositionSelected()
◆ RequestClose()
void SCR_EditorImageGeneratorEntity.RequestClose |
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protected |
◆ m_aPositions
◆ m_aSelectedPrefabs
◆ m_bDebugMode
bool SCR_EditorImageGeneratorEntity.m_bDebugMode |
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protected |
◆ m_bIsScreenshotMade
bool SCR_EditorImageGeneratorEntity.m_bIsScreenshotMade |
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protected |
◆ m_bManualProgress
bool SCR_EditorImageGeneratorEntity.m_bManualProgress |
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protected |
◆ m_CurrentPrefab
◆ m_fTime
float SCR_EditorImageGeneratorEntity.m_fTime |
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protected |
◆ m_fTimeNext
float SCR_EditorImageGeneratorEntity.m_fTimeNext = -1 |
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protected |
◆ m_fTimeRemaining
float SCR_EditorImageGeneratorEntity.m_fTimeRemaining |
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◆ m_iImageHeight
int SCR_EditorImageGeneratorEntity.m_iImageHeight |
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protected |
◆ m_iImageWidth
int SCR_EditorImageGeneratorEntity.m_iImageWidth |
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protected |
◆ m_iInit
int SCR_EditorImageGeneratorEntity.m_iInit = 0 |
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protected |
◆ m_iPrefabIndex
int SCR_EditorImageGeneratorEntity.m_iPrefabIndex = -1 |
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◆ m_iSelectedPrefabsCount
int SCR_EditorImageGeneratorEntity.m_iSelectedPrefabsCount |
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protected |
◆ s_aSelectedPositions
ref array<vector> SCR_EditorImageGeneratorEntity.s_aSelectedPositions = {} |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Editor/Entities/SCR_EditorImageGeneratorEntity.c