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Arma Reforger Script API
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Defines what anim should be used for character posiotion Defines weapon holding anim Can be faction specific. More...
Public Member Functions | |
| string | GetFactionKey () |
| ResourceName | GetPoseGraph () |
| ResourceName | GetPosesInstance () |
| string | GetStartNode () |
| string | GetPosVar () |
| int | GetPosId () |
| int | GetArmIK () |
| EWeaponType | GetForceWeaponType () |
| int | BindAnimValueInteger (notnull PreviewAnimationComponent animComponent, string key) |
Protected Attributes | |
| FactionKey | m_sFactionKey |
| ResourceName | m_PosesGraph |
| ResourceName | m_PosesInstance |
| string | m_sStartNode |
| string | m_sPoseVar |
| int | m_iPoseID |
| int | m_iArmIK |
| EWeaponType | m_ForceWeaponType |
Defines what anim should be used for character posiotion Defines weapon holding anim Can be faction specific.
| int SCR_EditorImagePositionCharacterPose.BindAnimValueInteger | ( | notnull PreviewAnimationComponent | animComponent, |
| string | key ) |
| int SCR_EditorImagePositionCharacterPose.GetArmIK | ( | ) |
| string SCR_EditorImagePositionCharacterPose.GetFactionKey | ( | ) |
| EWeaponType SCR_EditorImagePositionCharacterPose.GetForceWeaponType | ( | ) |
| ResourceName SCR_EditorImagePositionCharacterPose.GetPoseGraph | ( | ) |
| ResourceName SCR_EditorImagePositionCharacterPose.GetPosesInstance | ( | ) |
| int SCR_EditorImagePositionCharacterPose.GetPosId | ( | ) |
| string SCR_EditorImagePositionCharacterPose.GetPosVar | ( | ) |
| string SCR_EditorImagePositionCharacterPose.GetStartNode | ( | ) |
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