Arma Reforger Script API
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SCR_EditorImagePositionCharacterPose Interface Reference

Defines what anim should be used for character posiotion Defines weapon holding anim Can be faction specific. More...

Public Member Functions

string GetFactionKey ()
 
ResourceName GetPoseGraph ()
 
ResourceName GetPosesInstance ()
 
string GetStartNode ()
 
string GetPosVar ()
 
int GetPosId ()
 
int GetArmIK ()
 
EWeaponType GetForceWeaponType ()
 
int BindAnimValueInteger (notnull PreviewAnimationComponent animComponent, string key)
 

Protected Attributes

FactionKey m_sFactionKey
 
ResourceName m_PosesGraph
 
ResourceName m_PosesInstance
 
string m_sStartNode
 
string m_sPoseVar
 
int m_iPoseID
 
int m_iArmIK
 
EWeaponType m_ForceWeaponType
 

Detailed Description

Defines what anim should be used for character posiotion Defines weapon holding anim Can be faction specific.

Member Function Documentation

◆ BindAnimValueInteger()

int SCR_EditorImagePositionCharacterPose.BindAnimValueInteger ( notnull PreviewAnimationComponent animComponent,
string key )

◆ GetArmIK()

int SCR_EditorImagePositionCharacterPose.GetArmIK ( )

◆ GetFactionKey()

string SCR_EditorImagePositionCharacterPose.GetFactionKey ( )

◆ GetForceWeaponType()

EWeaponType SCR_EditorImagePositionCharacterPose.GetForceWeaponType ( )

◆ GetPoseGraph()

ResourceName SCR_EditorImagePositionCharacterPose.GetPoseGraph ( )

◆ GetPosesInstance()

ResourceName SCR_EditorImagePositionCharacterPose.GetPosesInstance ( )

◆ GetPosId()

int SCR_EditorImagePositionCharacterPose.GetPosId ( )

◆ GetPosVar()

string SCR_EditorImagePositionCharacterPose.GetPosVar ( )

◆ GetStartNode()

string SCR_EditorImagePositionCharacterPose.GetStartNode ( )

Member Data Documentation

◆ m_ForceWeaponType

EWeaponType SCR_EditorImagePositionCharacterPose.m_ForceWeaponType
protected

◆ m_iArmIK

int SCR_EditorImagePositionCharacterPose.m_iArmIK
protected

◆ m_iPoseID

int SCR_EditorImagePositionCharacterPose.m_iPoseID
protected

◆ m_PosesGraph

ResourceName SCR_EditorImagePositionCharacterPose.m_PosesGraph
protected

◆ m_PosesInstance

ResourceName SCR_EditorImagePositionCharacterPose.m_PosesInstance
protected

◆ m_sFactionKey

FactionKey SCR_EditorImagePositionCharacterPose.m_sFactionKey
protected

◆ m_sPoseVar

string SCR_EditorImagePositionCharacterPose.m_sPoseVar
protected

◆ m_sStartNode

string SCR_EditorImagePositionCharacterPose.m_sStartNode
protected

The documentation for this interface was generated from the following file: