Arma Reforger Script API
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Defines what anim should be used for character posiotion Defines weapon holding anim Can be faction specific. More...
Public Member Functions | |
string | GetFactionKey () |
ResourceName | GetPoseGraph () |
ResourceName | GetPosesInstance () |
string | GetStartNode () |
string | GetPosVar () |
int | GetPosId () |
int | GetArmIK () |
EWeaponType | GetForceWeaponType () |
int | BindAnimValueInteger (notnull PreviewAnimationComponent animComponent, string key) |
Protected Attributes | |
FactionKey | m_sFactionKey |
ResourceName | m_PosesGraph |
ResourceName | m_PosesInstance |
string | m_sStartNode |
string | m_sPoseVar |
int | m_iPoseID |
int | m_iArmIK |
EWeaponType | m_ForceWeaponType |
Defines what anim should be used for character posiotion Defines weapon holding anim Can be faction specific.
int SCR_EditorImagePositionCharacterPose.BindAnimValueInteger | ( | notnull PreviewAnimationComponent | animComponent, |
string | key ) |
int SCR_EditorImagePositionCharacterPose.GetArmIK | ( | ) |
string SCR_EditorImagePositionCharacterPose.GetFactionKey | ( | ) |
EWeaponType SCR_EditorImagePositionCharacterPose.GetForceWeaponType | ( | ) |
ResourceName SCR_EditorImagePositionCharacterPose.GetPoseGraph | ( | ) |
ResourceName SCR_EditorImagePositionCharacterPose.GetPosesInstance | ( | ) |
int SCR_EditorImagePositionCharacterPose.GetPosId | ( | ) |
string SCR_EditorImagePositionCharacterPose.GetPosVar | ( | ) |
string SCR_EditorImagePositionCharacterPose.GetStartNode | ( | ) |
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