◆ SCR_EditorLinkEntry()
void SCR_EditorLinkEntry.SCR_EditorLinkEntry |
( |
ResourceName |
prefab, |
|
|
vector |
position, |
|
|
vector |
angles, |
|
|
float |
scale |
|
) |
| |
◆ SetSpawnParams()
void SCR_EditorLinkEntry.SetSpawnParams |
( |
out EntitySpawnParams |
spawnParams | ) |
|
◆ m_fScale
float SCR_EditorLinkEntry.m_fScale |
◆ m_Prefab
ResourceName SCR_EditorLinkEntry.m_Prefab |
◆ m_vAngles
vector SCR_EditorLinkEntry.m_vAngles |
◆ m_vPosition
vector SCR_EditorLinkEntry.m_vPosition |
The documentation for this interface was generated from the following file:
- Game/Editor/Components/Misc/SCR_EditorLinkComponent.c