Class which carries saved data for the editor.
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override void | Log () |
| Print out contents of saved data.
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override bool | Serialize () |
| Write world data into the struct.
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override bool | Deserialize () |
| Read data from the struct and apply them in the world.
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override void | ClearCache () |
| Clear cached data.
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void | ResetEditor () |
| Delete all entities saved in the struct.
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void | SCR_EditorStruct () |
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bool | Serialize () |
| Write world data into the struct.
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bool | Deserialize () |
| Read data from the struct and apply them in the world.
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void | ClearCache () |
| Clear struct's data.
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void | Log () |
| Log struct's data.
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Class which carries saved data for the editor.
Managed by SCR_DSSessionCallback.
◆ SCR_EditorStruct()
void SCR_EditorStruct.SCR_EditorStruct |
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◆ ClearCache()
override void SCR_EditorStruct.ClearCache |
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◆ Deserialize()
override bool SCR_EditorStruct.Deserialize |
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◆ Log()
override void SCR_EditorStruct.Log |
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◆ ResetEditor()
void SCR_EditorStruct.ResetEditor |
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Delete all entities saved in the struct.
Used only for development!
◆ Serialize()
override bool SCR_EditorStruct.Serialize |
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◆ m_aAttributes
◆ m_aEntities
◆ m_aFactions
◆ m_AttributeList
◆ m_bSaveFactions
bool SCR_EditorStruct.m_bSaveFactions |
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◆ m_bSaveMissionAttributes
bool SCR_EditorStruct.m_bSaveMissionAttributes |
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◆ m_eRequiredEntityFlags
◆ m_Meta
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/Backend/SCR_EditorStruct.c