Arma Reforger Script API
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SCR_EffectsModulePositionData_Radius Interface Reference

Zone data that will spawn the entity within a radius of the owner. More...

Inheritance diagram for SCR_EffectsModulePositionData_Radius:
SCR_BaseEffectsModulePositionData

Public Member Functions

float GetRadius ()
 Get radius of zone.
 
float GetCenterRadius ()
 Get center radius of zone.
 
float GetSpawnRadius ()
 
override vector GetNewPosition (SCR_EffectsModule effectModule)
 Get random position to spawn (or if PROJECTILE for target).
 
override void ResetPositions (SCR_EffectsModule effectModule)
 Called by effect module.
 
void SCR_EffectsModulePositionData_Radius ()
 

Protected Attributes

float m_fRadius
 
float m_fSpawnBufferPercentage
 
float m_fDistanceSpreadPercentage
 
float m_fMinimalDistanceBetweenPositions
 
bool m_bApplySpreadOnAllEntities
 
float m_fCenterRadiusPercentage
 
float m_fCenterBias
 
ref array< vector > m_aPreviousTargetPositions
 

Static Protected Attributes

const int MAX_TARGET_RERANDOMIZES = 10
 

Detailed Description

Zone data that will spawn the entity within a radius of the owner.

Constructor & Destructor Documentation

◆ SCR_EffectsModulePositionData_Radius()

void SCR_EffectsModulePositionData_Radius.SCR_EffectsModulePositionData_Radius ( )

Member Function Documentation

◆ GetCenterRadius()

float SCR_EffectsModulePositionData_Radius.GetCenterRadius ( )

Get center radius of zone.

Returns
Radius

◆ GetNewPosition()

override vector SCR_EffectsModulePositionData_Radius.GetNewPosition ( SCR_EffectsModule effectModule)

Get random position to spawn (or if PROJECTILE for target).

Override in inherented version

Returns
Random position

Implements SCR_BaseEffectsModulePositionData.

◆ GetRadius()

float SCR_EffectsModulePositionData_Radius.GetRadius ( )

Get radius of zone.

Returns
Radius

◆ GetSpawnRadius()

float SCR_EffectsModulePositionData_Radius.GetSpawnRadius ( )

◆ ResetPositions()

override void SCR_EffectsModulePositionData_Radius.ResetPositions ( SCR_EffectsModule effectModule)

Called by effect module.

Called when a barrage is done

Implements SCR_BaseEffectsModulePositionData.

Member Data Documentation

◆ m_aPreviousTargetPositions

ref array<vector> SCR_EffectsModulePositionData_Radius.m_aPreviousTargetPositions
protected

◆ m_bApplySpreadOnAllEntities

bool SCR_EffectsModulePositionData_Radius.m_bApplySpreadOnAllEntities
protected

◆ m_fCenterBias

float SCR_EffectsModulePositionData_Radius.m_fCenterBias
protected

◆ m_fCenterRadiusPercentage

float SCR_EffectsModulePositionData_Radius.m_fCenterRadiusPercentage
protected

◆ m_fDistanceSpreadPercentage

float SCR_EffectsModulePositionData_Radius.m_fDistanceSpreadPercentage
protected

◆ m_fMinimalDistanceBetweenPositions

float SCR_EffectsModulePositionData_Radius.m_fMinimalDistanceBetweenPositions
protected

◆ m_fRadius

float SCR_EffectsModulePositionData_Radius.m_fRadius
protected

◆ m_fSpawnBufferPercentage

float SCR_EffectsModulePositionData_Radius.m_fSpawnBufferPercentage
protected

◆ MAX_TARGET_RERANDOMIZES

const int SCR_EffectsModulePositionData_Radius.MAX_TARGET_RERANDOMIZES = 10
staticprotected

The documentation for this interface was generated from the following file: