Arma Reforger Script API
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SCR_BaseEffectsModulePositionData Interface Reference

Base zone data. More...

Inheritance diagram for SCR_BaseEffectsModulePositionData:
SCR_EffectsModulePositionData_OwnerPosition SCR_EffectsModulePositionData_Radius SCR_EffectsModulePositionData_Rectangle

Public Member Functions

vector GetNewPosition (SCR_EffectsModule effectModule)
 Get random position to spawn (or if PROJECTILE for target).
 
void ResetPositions (SCR_EffectsModule effectModule)
 Called by effect module.
 

Detailed Description

Base zone data.

INHERENT FROM THIS DO NOT USE ON IT'S OWN!

Member Function Documentation

◆ GetNewPosition()

vector SCR_BaseEffectsModulePositionData.GetNewPosition ( SCR_EffectsModule effectModule)

Get random position to spawn (or if PROJECTILE for target).

Override in inherented version

Returns
Random position

Implemented in SCR_EffectsModulePositionData_OwnerPosition, SCR_EffectsModulePositionData_Radius, and SCR_EffectsModulePositionData_Rectangle.

◆ ResetPositions()

void SCR_BaseEffectsModulePositionData.ResetPositions ( SCR_EffectsModule effectModule)

Called by effect module.

Called when a barrage is done

Implemented in SCR_EffectsModulePositionData_Radius, and SCR_EffectsModulePositionData_Rectangle.


The documentation for this interface was generated from the following file: