Configuration of entity icons for given states.
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Configuration of entity icons for given states.
Controlled by SCR_EditableEntityUIConfig;
◆ SCR_EntitiesEditorUIRule()
void SCR_EntitiesEditorUIRule.SCR_EntitiesEditorUIRule |
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◆ GetLayout()
◆ GetStates()
◆ GetStatesArray()
◆ IsDependent()
bool SCR_EntitiesEditorUIRule.IsDependent |
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◆ IsInteractive()
bool SCR_EntitiesEditorUIRule.IsInteractive |
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◆ m_bInteractive
bool SCR_EntitiesEditorUIRule.m_bInteractive |
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When interactive, icons can be selected by mouse or gamepad.
◆ m_bIsDependent
bool SCR_EntitiesEditorUIRule.m_bIsDependent |
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◆ m_DefaultLayout
ResourceName SCR_EntitiesEditorUIRule.m_DefaultLayout |
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◆ m_PrefabLinks
Layouts assigned to each supported entity type.
◆ m_PrefabLinksMap
◆ m_States
Entity states this component visualizes.
The documentation for this interface was generated from the following file:
- Game/Editor/Containers/EditableEntityUI/SCR_EditableEntityUIRule.c