◆ SCR_EntityBudgetValue()
void SCR_EntityBudgetValue.SCR_EntityBudgetValue |
( |
EEditableEntityBudget |
budgetType, |
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int |
budgetValue = -1 |
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) |
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◆ AddBudgetValue()
◆ AddBudgetValueToBudgetArray()
static void SCR_EntityBudgetValue.AddBudgetValueToBudgetArray |
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out notnull array< ref SCR_EntityBudgetValue > |
budgets, |
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EEditableEntityBudget |
budgetType, |
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int |
value |
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) |
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static |
◆ GetBudgetType()
EEditableEntityBudget SCR_EntityBudgetValue.GetBudgetType |
( |
| ) |
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◆ GetBudgetValue()
int SCR_EntityBudgetValue.GetBudgetValue |
( |
| ) |
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◆ MergeBudgetCosts()
◆ SetBudgetValue()
void SCR_EntityBudgetValue.SetBudgetValue |
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int |
newValue | ) |
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The documentation for this interface was generated from the following file:
- Game/Editor/Containers/EditableEntityCore/SCR_EntityBudgetValue.c