◆ ~SCR_EntityLabelPointComponent()
void SCR_EntityLabelPointComponent.~SCR_EntityLabelPointComponent |
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◆ EOnInit()
override void SCR_EntityLabelPointComponent.EOnInit |
( |
IEntity |
owner | ) |
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protected |
◆ GetOnOwnerUpdated()
ScriptInvoker SCR_EntityLabelPointComponent.GetOnOwnerUpdated |
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- Returns
- invoker called with position updates
◆ HasLabel()
bool SCR_EntityLabelPointComponent.HasLabel |
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EEditableEntityLabel |
label | ) |
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- Returns
- true if Component has label specified in input
◆ OnEntityUpdated()
◆ m_OnOwnerUpdated
ref ScriptInvoker SCR_EntityLabelPointComponent.m_OnOwnerUpdated |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Spawner/SCR_EntityLabelPointComponent.c