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| bool  | GetEntityLabels (out notnull array< EEditableEntityLabel > labels) | 
|   | Outs all labels assigned to component.  
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◆ GetEntityLabels()
      
        
          | bool SCR_EntityLabelPointComponentClass.GetEntityLabels  | 
          ( | 
          out notnull array< EEditableEntityLabel > |           labels | ) | 
           | 
        
      
 
Outs all labels assigned to component. 
- Parameters
 - 
  
  
 
- Returns
 
 
 
◆ m_aEntityLabels
  
  
      
        
          | ref array<EEditableEntityLabel> SCR_EntityLabelPointComponentClass.m_aEntityLabels | 
         
       
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protected   | 
  
 
 
The documentation for this interface was generated from the following file:
- Game/Components/Spawner/SCR_EntityLabelPointComponent.c