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bool | GetEntityLabels (out notnull array< EEditableEntityLabel > labels) |
| Outs all labels assigned to component.
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◆ GetEntityLabels()
bool SCR_EntityLabelPointComponentClass.GetEntityLabels |
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out notnull array< EEditableEntityLabel > |
labels | ) |
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Outs all labels assigned to component.
- Parameters
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- Returns
◆ m_aEntityLabels
ref array<EEditableEntityLabel> SCR_EntityLabelPointComponentClass.m_aEntityLabels |
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protected |
The documentation for this interface was generated from the following file:
- Game/Components/Spawner/SCR_EntityLabelPointComponent.c