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| override void | OnEffect (IEntity pHitEntity, inout vector outMat[3], IEntity damageSource, notnull Instigator instigator, string colliderName, float speed) |
| | Called when the effect is being applied.
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| proto external bool | HasFinished () |
| | Ask if the effect has finished or not.
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| proto external void | SetHasFinished (bool value) |
| | Set if the effect is finished or not.
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| proto external bool | IsEnabled () |
| | Ask if the effect is enabled or not.
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| proto external void | SetIsEnabled (bool value) |
| | Set if the effect is finished or not.
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| void | OnInit (IEntity owner) |
| | Called during EOnInit.
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| void | OnFrame (IEntity owner, float timeSlice) |
| | Called during EOnFrame.
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| bool | ShouldTick () |
| | OnFrame function should be called.
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| static OnExplosionAmmoEffectInvoker | GetOnExplosionAmmoEffect () |
| | Get event called when the effect is being applied for explosion ammo.
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◆ GetOnExplosionAmmoEffect()
| static OnExplosionAmmoEffectInvoker SCR_ExplosionAmmoEffect.GetOnExplosionAmmoEffect |
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| ) |
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static |
Get event called when the effect is being applied for explosion ammo.
- Returns
- OnExplosionAmmoEffectInvoker
◆ OnEffect()
| override void SCR_ExplosionAmmoEffect.OnEffect |
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IEntity | pHitEntity, |
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inout vector | outMat[3], |
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IEntity | damageSource, |
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notnull Instigator | instigator, |
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string | colliderName, |
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float | speed ) |
◆ s_OnExplosionAmmoEffect
| ref OnExplosionAmmoEffectInvoker SCR_ExplosionAmmoEffect.s_OnExplosionAmmoEffect |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/Effects/ProjectileEffects/SCR_ExplosionAmmoEffect.c