◆ _WB_OnInit()
      
        
          | override void SCR_FactionAliasComponent._WB_OnInit  | 
          ( | 
          IEntity |           owner,  | 
        
        
           | 
           | 
          inout vector |           mat[4],  | 
        
        
           | 
           | 
          IEntitySource |           src ) | 
        
      
 
Initializes the facton alias component instance for Workbench object previews. 
- Parameters
 - 
  
    | [in] | owner | The owner represents the entity that initializes the script.  | 
    | [in,out] | mat | Mat is a 4x4 matrix representing the world space transformation for the entity.  | 
    | [in] | src | Source entity providing initialization data for the component.  | 
  
   
 
 
◆ GetFactionAliasComponentForWB()
Only use for object previews at WorkBench time. 
In game time, use GetGame().GetFactionManager().FindComponent(SCR_FactionAliasComponent) 
- Returns
 - Faction alias component for Worldbench object previews. 
 
 
 
◆ GetFactionAliasMap()
- Returns
 - a copy of the Faction alias map configuration. 
 
 
 
◆ InitAliasMap()
      
        
          | void SCR_FactionAliasComponent.InitAliasMap  | 
          ( | 
           | ) | 
           | 
        
      
 
Initializes alias map from both component instance and overriden by the mission header. 
 
 
◆ OnPostInit()
      
        
          | override void SCR_FactionAliasComponent.OnPostInit  | 
          ( | 
          IEntity |           owner | ) | 
           | 
        
      
 
- Parameters
 - 
  
    | [in] | owner | The owner represents the entity that initiated the OnPostInit event, which is being passed as an argument for this method to perform  | 
  
   
 
 
◆ ResolveFactionAlias()
Resolves input alias for a faction key, returning original input if no alias found. 
- Parameters
 - 
  
    | [in] | inputFactionKey | Resolves alias for input faction key.  | 
  
   
- Returns
 - the alias for the input facton key if it exists, otherwise returns the input facton key itself. 
 
 
 
◆ m_aFactionAliases
◆ m_FactionAliasComponentInstanceForWB
◆ m_mAliasToFactionKeyMap
The documentation for this interface was generated from the following file:
- Game/GameMode/FactionManager/SCR_FactionAliasComponent.c