◆ EOnInit()
| override void SCR_FactionBaseResourceComponent.EOnInit |
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IEntity | owner | ) |
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◆ FetchFactionAffiliation()
| void SCR_FactionBaseResourceComponent.FetchFactionAffiliation |
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◆ GetFaction()
| Faction SCR_FactionBaseResourceComponent.GetFaction |
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◆ OnBaseFactionChanged()
| override void SCR_FactionBaseResourceComponent.OnBaseFactionChanged |
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Faction | faction | ) |
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◆ RegisterBaseLogic()
| void SCR_FactionBaseResourceComponent.RegisterBaseLogic |
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◆ m_FactionAffiliationComp
The documentation for this interface was generated from the following file:
- Game/GameMode/Components/SCR_FactionBaseResourceComponent.c