◆ CancelFade()
| void SCR_FadeUIComponent.CancelFade |
( |
bool | callFadeDone | ) |
|
Cancel current fade.
- Parameters
-
| [in] | callFadeDone | if true it will still call the fade done event |
◆ DelayedFadeIn()
| void SCR_FadeUIComponent.DelayedFadeIn |
( |
int | delay, |
|
|
bool | setOpacityZero = true ) |
Fade in with delay (in miliseconds)
- Parameters
-
| [in] | delay | how long will the delay be fore fading |
| [in] | | |
will set opacity to 0 if this is true. Else keeps current opacity
◆ DelayedFadeOut()
| void SCR_FadeUIComponent.DelayedFadeOut |
( |
int | delay, |
|
|
bool | destroyOnFadeOut, |
|
|
bool | setOpacityTofadeInTarget = true ) |
Fade out with delay (in milliseconds)
- Parameters
-
| [in] | delay | how long will fading take |
| [in] | destroyOnFadeOut | will destroy widget if fade out animation is done |
| [in] | setOpacityTofadeInTarget | will set opacity to the given fade in amount if this is true. Else keeps current opacity |
◆ FadeDoneCheck()
| void SCR_FadeUIComponent.FadeDoneCheck |
( |
| ) |
|
|
protected |
◆ FadeIn()
| void SCR_FadeUIComponent.FadeIn |
( |
bool | setOpacityZero = true | ) |
|
Fade in widget.
- Parameters
-
| [in] | setOpacityZero | will set opacity to 0 if this is true. Else keeps current opacity |
◆ FadeOut()
| void SCR_FadeUIComponent.FadeOut |
( |
bool | destroyOnFadeOut | ) |
|
Fade out widget.
- Parameters
-
| [in] | destroyOnFadeOut | will destroy widget if fade out animation is done |
◆ GetFadeWidget()
| Widget SCR_FadeUIComponent.GetFadeWidget |
( |
| ) |
|
Get Fade widget.
- Returns
- the widget to be faded
◆ GetOnFadeDone()
| ScriptInvoker SCR_FadeUIComponent.GetOnFadeDone |
( |
| ) |
|
Get Fade done Script Invoker.
- Returns
- script invoker triggering when fade is done. Vars: SCR_FadeUIComponent bool isFadeIn
◆ GetTargetFadeInOpacity()
| float SCR_FadeUIComponent.GetTargetFadeInOpacity |
( |
| ) |
|
- Returns
- fade in opacity target
◆ HandlerAttached()
| override void SCR_FadeUIComponent.HandlerAttached |
( |
Widget | w | ) |
|
◆ HandlerDeattached()
| override void SCR_FadeUIComponent.HandlerDeattached |
( |
Widget | w | ) |
|
◆ IsFading()
| bool SCR_FadeUIComponent.IsFading |
( |
| ) |
|
- Returns
- if the widget is being faded by the this specific component
◆ IsFadingIn()
| bool SCR_FadeUIComponent.IsFadingIn |
( |
| ) |
|
- Returns
- true if the currently fading and if the fade is a fade in, false otherwise
◆ IsFadingOut()
| bool SCR_FadeUIComponent.IsFadingOut |
( |
| ) |
|
- Returns
- true if the currently fading and if the fade is a fade out, false otherwise
◆ SetFadeInSpeed()
| void SCR_FadeUIComponent.SetFadeInSpeed |
( |
float | fadeInSpeed | ) |
|
Set the fade in speed.
- Parameters
-
| [in] | fadeInSpeed | new fade in speed |
◆ StartListenToFadeDone()
| void SCR_FadeUIComponent.StartListenToFadeDone |
( |
bool | isFadeIn | ) |
|
|
protected |
◆ Event_OnFadeDone
| ref ScriptInvoker SCR_FadeUIComponent.Event_OnFadeDone |
|
protected |
◆ m_bAutoFadeIn
| bool SCR_FadeUIComponent.m_bAutoFadeIn |
|
protected |
◆ m_bCheckingForFadeOutDestroy
| bool SCR_FadeUIComponent.m_bCheckingForFadeOutDestroy = false |
|
protected |
◆ m_bFadeDoneUpdateSpeed
| float SCR_FadeUIComponent.m_bFadeDoneUpdateSpeed |
|
protected |
◆ m_bFadeInSfxHasPriority
| bool SCR_FadeUIComponent.m_bFadeInSfxHasPriority |
|
protected |
◆ m_bFadeOutSfxHasPriority
| bool SCR_FadeUIComponent.m_bFadeOutSfxHasPriority |
|
protected |
◆ m_bIsFading
| bool SCR_FadeUIComponent.m_bIsFading |
|
protected |
◆ m_bIsFadingIn
| bool SCR_FadeUIComponent.m_bIsFadingIn |
|
protected |
◆ m_bIsWaitingForDelayedFadeIn
| bool SCR_FadeUIComponent.m_bIsWaitingForDelayedFadeIn |
|
protected |
◆ m_bIsWaitingForDelayedFadeOut
| bool SCR_FadeUIComponent.m_bIsWaitingForDelayedFadeOut |
|
protected |
◆ m_fFadeInAnimationSpeed
| float SCR_FadeUIComponent.m_fFadeInAnimationSpeed |
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protected |
◆ m_fFadeInOpacitytarget
| float SCR_FadeUIComponent.m_fFadeInOpacitytarget |
|
protected |
◆ m_fFadeOutAnimationSpeed
| float SCR_FadeUIComponent.m_fFadeOutAnimationSpeed |
|
protected |
◆ m_sFadeWidgetName
| string SCR_FadeUIComponent.m_sFadeWidgetName |
|
protected |
◆ m_sOnFadeInSfx
| string SCR_FadeUIComponent.m_sOnFadeInSfx |
|
protected |
◆ m_sOnFadeOutSfx
| string SCR_FadeUIComponent.m_sOnFadeOutSfx |
|
protected |
◆ m_wFadeWidget
| Widget SCR_FadeUIComponent.m_wFadeWidget |
|
protected |
The documentation for this interface was generated from the following file:
- Game/UI/Components/Animations/SCR_FadeUIComponent.c