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override void | CreateWidget (notnull Widget parent) |
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void | CreateWidget (notnull Widget parent) |
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bool | CanCreateWidget () |
| Check if the widget can be created (input method filter or anything else)
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bool | CanRefresh () |
| Used to check if the entry requires a refresh (on e.g KBM/pad input change)
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◆ CreateWidget()
override void SCR_FieldManualPiece_ConfigEntry.CreateWidget |
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notnull Widget |
parent | ) |
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◆ InitContainerAndPaths()
void SCR_FieldManualPiece_ConfigEntry.InitContainerAndPaths |
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◆ SetConfigValue()
void SCR_FieldManualPiece_ConfigEntry.SetConfigValue |
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notnull TextWidget |
valueWidget | ) |
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◆ m_BaseContainer
BaseContainer SCR_FieldManualPiece_ConfigEntry.m_BaseContainer |
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◆ m_ConfigPath
ResourceName SCR_FieldManualPiece_ConfigEntry.m_ConfigPath |
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◆ m_iDecimalMove
int SCR_FieldManualPiece_ConfigEntry.m_iDecimalMove |
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◆ m_iFixedDecimals
int SCR_FieldManualPiece_ConfigEntry.m_iFixedDecimals |
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◆ m_Layout
ResourceName SCR_FieldManualPiece_ConfigEntry.m_Layout |
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◆ m_Resource
ref Resource SCR_FieldManualPiece_ConfigEntry.m_Resource |
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◆ m_sDisplayName
string SCR_FieldManualPiece_ConfigEntry.m_sDisplayName |
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◆ m_sEntryPath
string SCR_FieldManualPiece_ConfigEntry.m_sEntryPath |
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◆ m_sValueFormat
string SCR_FieldManualPiece_ConfigEntry.m_sValueFormat |
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The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece_ConfigEntry.c