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void | CreateWidget (notnull Widget parent) |
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bool | CanCreateWidget () |
| Check if the widget can be created (input method filter or anything else)
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bool | CanRefresh () |
| Used to check if the entry requires a refresh (on e.g KBM/pad input change)
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◆ CanCreateWidget()
bool SCR_FieldManualPiece.CanCreateWidget |
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Check if the widget can be created (input method filter or anything else)
- Returns
- true if the widget corresponds to the input method, false if not
Implemented in SCR_FieldManualPiece_Image.
◆ CanRefresh()
bool SCR_FieldManualPiece.CanRefresh |
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Used to check if the entry requires a refresh (on e.g KBM/pad input change)
- Returns
- true if an update can be used, false otherwise
◆ CreateWidget()
void SCR_FieldManualPiece.CreateWidget |
( |
notnull Widget |
parent | ) |
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◆ m_eInputDisplayCondition
SCR_EInputTypeCondition SCR_FieldManualPiece.m_eInputDisplayCondition |
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protected |
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece.c