| 
| override void  | CreateWidget (notnull Widget parent) | 
|   | 
| bool  | CanCreateWidget () | 
|   | Check if the widget can be created (input method filter or anything else)  
  | 
|   | 
| bool  | CanRefresh () | 
|   | Used to check if the entry requires a refresh (on e.g KBM/pad input change)  
  | 
|   | 
◆ CreateWidget()
      
        
          | override void SCR_FieldManualPiece_Header.CreateWidget  | 
          ( | 
          notnull Widget |           parent | ) | 
           | 
        
      
 
 
◆ IMAGE_INDEX
  
  
      
        
          | const int SCR_FieldManualPiece_Header.IMAGE_INDEX = 0 | 
         
       
   | 
  
staticprotected   | 
  
 
 
◆ m_ImagePath
  
  
      
        
          | ResourceName SCR_FieldManualPiece_Header.m_ImagePath | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_Layout
      
        
          | ResourceName SCR_FieldManualPiece_Header.m_Layout | 
        
      
 
 
◆ m_sImageSetName
  
  
      
        
          | string SCR_FieldManualPiece_Header.m_sImageSetName | 
         
       
   | 
  
protected   | 
  
 
 
◆ m_sText
      
        
          | string SCR_FieldManualPiece_Header.m_sText | 
        
      
 
 
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece_Header.c