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override void | CreateWidget (notnull Widget parent) |
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void | CreateWidget (notnull Widget parent) |
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bool | CanCreateWidget () |
| Check if the widget can be created (input method filter or anything else)
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bool | CanRefresh () |
| Used to check if the entry requires a refresh (on e.g KBM/pad input change)
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◆ CreateWidget()
override void SCR_FieldManualPiece_Header.CreateWidget |
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notnull Widget |
parent | ) |
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◆ IMAGE_INDEX
const int SCR_FieldManualPiece_Header.IMAGE_INDEX = 0 |
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staticprotected |
◆ m_ImagePath
ResourceName SCR_FieldManualPiece_Header.m_ImagePath |
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protected |
◆ m_Layout
ResourceName SCR_FieldManualPiece_Header.m_Layout |
◆ m_sImageSetName
string SCR_FieldManualPiece_Header.m_sImageSetName |
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protected |
◆ m_sText
string SCR_FieldManualPiece_Header.m_sText |
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece_Header.c