|
| override void | CreateWidget (notnull Widget parent) |
| |
| bool | CanCreateWidget () |
| | Check if the widget can be created (input method filter or anything else)
|
| |
| bool | CanRefresh () |
| | Used to check if the entry requires a refresh (on e.g KBM/pad input change)
|
| |
◆ CreateWidget()
| override void SCR_FieldManualPiece_Header.CreateWidget |
( |
notnull Widget | parent | ) |
|
◆ IMAGE_INDEX
| const int SCR_FieldManualPiece_Header.IMAGE_INDEX = 0 |
|
staticprotected |
◆ m_ImagePath
| ResourceName SCR_FieldManualPiece_Header.m_ImagePath |
|
protected |
◆ m_Layout
| ResourceName SCR_FieldManualPiece_Header.m_Layout |
◆ m_sImageSetName
| string SCR_FieldManualPiece_Header.m_sImageSetName |
|
protected |
◆ m_sText
| string SCR_FieldManualPiece_Header.m_sText |
The documentation for this interface was generated from the following file:
- Game/FieldManual/Models/Pieces/SCR_FieldManualPiece_Header.c